lyric_screen
morphy
lyric_screen | morphy | |
---|---|---|
1 | 3 | |
3 | 2 | |
- | - | |
0.0 | 1.8 | |
almost 2 years ago | over 3 years ago | |
Elixir | Clojure | |
- | Eclipse Public License 1.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lyric_screen
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Ask HN: Show me your Half Baked project
Here's the repo: https://github.com/lytedev/lyric_screen
morphy
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Ask HN: Show me your Half Baked project
This is so true but my biggest struggle. Everything I have just shipped before I thought it was ready did really well, yet I still struggle to do it. I built my own static site generator, which I use for my own blog: https://github.com/kiramclean/morphy
I need to at least add documentation, and obviously there's a million other things I think I need before I tell anyone else about it.
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How To Set Up Codecov For a Clojure Deps Project
I recently set up code coverage reporting with Codecov for a Clojure project of mine that uses tools.deps and builds on CircleCI. It turned out to be pretty easy but the documentation for the various parts was a bit ambiguous, so I wrote down the steps here in case you're looking to do the same. You can see all the changes it took together in context in this commit where I set it up for my project.
What are some alternatives?
dflex - The sophisticated Drag and Drop library you've been waiting for 🥳
godbledger - Accounting Software with GRPC endpoints and SQL Backends
dupver - Deduplicating VCS for large binary files in Go
pegao - Pegao is a community about lists of links on topics of interest.
pcopy - pcopy is a temporary file host, nopaste and clipboard across machines. It can be used from the Web UI, via a CLI or without a client by using curl.
wcp
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aether3d - Aether3D Game Engine
observable-state-tree - An observable state tree is a normal object except that listeners can be bound to any subtree of the state tree.
json-tail
pyodide - Pyodide is a Python distribution for the browser and Node.js based on WebAssembly
fast-style-transfer-coreml