lygia
procedural-tileable-shaders
lygia | procedural-tileable-shaders | |
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2 | 1 | |
2,242 | 230 | |
- | - | |
9.3 | 2.6 | |
9 days ago | almost 2 years ago | |
GLSL | GLSL | |
GNU General Public License v3.0 or later | MIT License |
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lygia
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Creative coding library for C
Have you considered GLSL shaders? The syntax is almost like C. But you can write them in real-time, looking at the result in a browser window. And it is relatively easy to build something good-looking following simple examples (mash-up, remix, collage…) There are excellent libraries/frameworks to do creative coding with shaders: https://lygia.xyz Now, for valuable lessons in the art of programming… have you considered teaching them how to write 1KB demos in assembly? :) Just kidding… but I wanted to point out that C has a very very very steep learning curve. Yeah you do get demigod powers if you master it. It takes years even if you’re very motivated, although.
- Lygia: A multi-language shader library
procedural-tileable-shaders
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Randomly generated maps for our game
https://www.youtube.com/watch?v=IvOfx-kbqac https://www.youtube.com/watch?v=ybbJz6C9YYA https://www.shadertoy.com/view/Msf3WH https://github.com/curly-brace/Godot-3.0-Noise-Shaders/tree/master/assets/gpu_noise_shaders https://github.com/tuxalin/procedural-tileable-shaders
What are some alternatives?
webgl-starfield - Procedural Parallax Starfields in WebGL
ShaderMan - Convert ShaderToy to Unity HLSL/CG
hdr-toys - Componentized Rec.2100 to Rec.709 conversion shader for mpv-player, featuring dynamic curves and a uniform color space.
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
threejs-typescript-template - A template for quickly creating ThreeJS projects using TypeScript and Webpack
Fake-Interior-Shader-for-GodotEngine - Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.
Open4Es-Shader-IOS - This is a shader can running on Minecraft Java Edition For Phone project which uses GL4ES. This repository contains source code for iOS/iPadOS platform.
Godot-3.0-Noise-Shaders - Godot 3.0 Noise Shaders
glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.
SHADERed - Lightweight, cross-platform & full-featured shader IDE
graphics-workshop - Learn computer graphics by writing GPU shaders!