lwjglbook
Source code of the chapters of the book 3D Game Development with LWJGL 3 (by lwjglgamedev)
JOML
A Java math library for OpenGL rendering calculations (by JOML-CI)
lwjglbook | JOML | |
---|---|---|
2 | 1 | |
115 | 702 | |
- | 0.4% | |
5.4 | 7.3 | |
about 2 months ago | 7 months ago | |
Java | Java | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lwjglbook
Posts with mentions or reviews of lwjglbook.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-06.
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Instancing/Instanced Rendering in LibGDX (3D)
https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/chapter21/chapter21.html This LWJGL guide provides everything you need to get a good understanding of 3D rendering with OpenGL and covers instanced rendering in chapter 21. The source code is also available on https://github.com/lwjglgamedev/lwjglbook.
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Java game programming
Back when I was learning game development on java I read this book https://github.com/lwjglgamedev/lwjglbook I think it's a good start.
JOML
Posts with mentions or reviews of JOML.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-29.
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In java >=9 when using modules what is the correct way to require javax.vecmath?
Any reason you use javax.vecmath instead of something like JOML?
What are some alternatives?
When comparing lwjglbook and JOML you can also consider the following projects:
lwjgl3-demos - Demo suite for LWJGL 3
glm - jvm glm
pixel-community - High performance and modular Java/Kotlin 2D Game Framework.
imgui-java - JNI based binding for Dear ImGui