lwjgl
[LEGACY] LWJGL 2.X - The Lightweight Java Game Library. (by LWJGL)
jabel
Jabel - unlock Javac 9+ syntax when targeting Java 8 (by bsideup)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lwjgl
Posts with mentions or reviews of lwjgl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-27.
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Wayland support
Minecraft uses LWGL under the hood, which does support Wayland as of version 3 if it is configured to use EGL instead of GLX. (see https://github.com/LWJGL/lwjgl3/issues/748) Version 2 of LWGL does not support Wayland as it relies on xrandr, which is only available on X (see https://github.com/LWJGL/lwjgl/issues/118).
- This is the actual hotbar slot detection code in Minecraft 1.5.2, I shit you not.
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Minecraft 1.18 Pre-Release 2: Minecraft 1.18 will require Java 17
That is not true, they did not update because they wanted to retain support for older Intel CPUs. and in 1.17 they finally decided to drop those. The issue as to why it broke https://github.com/LWJGL/lwjgl/issues/119
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my java package org.lwjgl.util.vector does not exist in LWJGL 3.1.2 Any help
It should. You can find old lwjgl here: http://legacy.lwjgl.org/
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Very general question about the use of Java
Java can definitely put gifs on screen, but that code really just sets a filename. This class is responsible for loading images from disk it seems.
jabel
Posts with mentions or reviews of jabel.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-11.
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What Are Senders Good For, Anyway?
Java has things like Jabel that let you use modern Java syntax and compile down to Java 8 for compatibility reasons.
https://github.com/bsideup/jabel
This is useful commercially, but also nice when building Minecraft mods for older versions of Minecraft.
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How to use different Java versions for src/main/java and src/test/java in Maven
As for Java bytecode, you assume the differences are significant while in reality, they are not, as explained by the Jabel project:
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What can I do with Java 1.4?
(Before realizing it'd already been done)
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What's new in Java 18 for us, developers ?
If you want to use new language features (pattern matching, string templates, records etc.) then I highly recommend to take a look at https://github.com/bsideup/jabel
- Minecraft 1.18 Pre-Release 2: Minecraft 1.18 will require Java 17
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What version should new Java libraries be written in?
I've never heard of somebody sticking to 9 or 10 as their primary JDK. AFAIK most people who could update waited for the 11 LTS. The rest of us are just stuck on 8. But we have some nice tricks.
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Is it possible to any jre under 16 to recognise class ver 60 ?
https://github.com/bsideup/jabel - lets you use new Java syntax, because things like pattern matching are just syntatic sugar and dont change the class file specification
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Eclipse Compiler supports -source 16 -target 8
I've found about the Jabel that tried to enable this feature in the Javac compiler.
- Are there byte code differences between different Java releases?
What are some alternatives?
When comparing lwjgl and jabel you can also consider the following projects:
spring-petclinic - A sample Spring-based application
Mixin - Mixin is a trait/mixin and bytecode weaving framework for Java using ASM