lv_drivers
Elements C++ GUI library
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lv_drivers | Elements C++ GUI library | |
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2 | 13 | |
284 | 2,912 | |
3.2% | - | |
5.6 | 9.5 | |
27 days ago | 7 days ago | |
C | C++ | |
MIT License | The MIT License |
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lv_drivers
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GUI for software, not games, but lighter than Qt ?
LVGL. It is designed for embedded system, but can be used on virtually every platforms.
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Lvgl/lvgl: Powerful and easy-to-use embedded GUI library
seems like LVGL has direct support for the frame buffer: https://github.com/lvgl/lv_drivers/blob/master/display/fbdev...
other devices are supported too
Elements C++ GUI library
- declarative GUI libraries
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Digital Audio Workstation Front End Development Struggles
There's a relatively new C++ GUI library literally called "Elements". Not sure how it works though, but the way it looks, and the music background of its creator makes it appear designed for DAWs.
https://github.com/cycfi/elements
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Introducing Slint 1.0 - The Next-Generation GUI Toolkit with C++20 APIs
Further, if you we want a "modern" C++ GUI framework what actually would be modern would be to use mechanisms in the language itself as a quasi-DSL from within the language. This is something like what Joel de Guzman is doing with Elements
- Can I include cycfi/elements with CMake in any project or must I build up on example projects?
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Boost.URL ACCEPTED, get the beta now!
It's a complex domain. The closest we have at the moment is Elements which hasn't been proposed for Boost (yet?) but is by Joel de Guzman, the primary author of Boost.Spirit.
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Is there any MIT/BSD licensed UI framework for C++ ?
I ended up with elements gui https://github.com/cycfi/elements
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GUI for software, not games, but lighter than Qt ?
If you don't want to use Qt I honestly think your best bet may be to become an early adopter of cycfi elements depending on your project. Elements is still rough but is useable for small applications. I think when it is finished it will be the best choice for a retained mode GUI library, but right now it is missing a lot of things (e.g. the standard common dialogs, "open", "Save as", etc.) , and has basically zero documentation.
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What are you using for GUIs?
github link
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Why I choose Electron even when I wanted to use QT
For the past year we were evaluating EFL, QML and Flutter for our embedded TV devices after having used the first two for last 5+ years and choice was made to go with Flutter. Performance is great, license is great, and development experience, judged by the whole development team, is the best. Hence my remark on being sad as QML could have had a great future, even transitioned to modern C++ without need for separate language, if there was a huge adoption and proper choices made by the company, e.g. see https://github.com/cycfi/elements.
What are some alternatives?
lvgl-sdl - A crossplatform SDL wrapper for the Light and Versatile Graphics Library https://lvgl.io/.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
TFT_eSPI - Arduino and PlatformIO IDE compatible TFT library optimised for the Raspberry Pi Pico (RP2040), STM32, ESP8266 and ESP32 that supports different driver chips
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
LovyanGFX - SPI LCD graphics library for ESP32 (ESP-IDF/ArduinoESP32) / ESP8266 (ArduinoESP8266) / SAMD51(Seeed ArduinoSAMD51)
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
Turbo Vision - A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.
wxWidgets - Cross-Platform C++ GUI Library
copperspice - Set of cross platform C++ libraries (Core, Gui, Network, Multimedia, SQL, Vulkan, etc)
nana - a modern C++ GUI library