luaforwindows
pallene
luaforwindows | pallene | |
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6 | 17 | |
2,756 | 574 | |
- | 3.7% | |
0.0 | 6.0 | |
10 months ago | 29 days ago | |
HTML | Lua | |
- | MIT License |
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luaforwindows
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More of a Windows question, probably, but: How to run Lua from Git Bash/Zsh in Windows?
However, after installing the package Lua For Windows, that apparently installs the tools in the infamous WindowsApps folder, I can't run lua from the zsh terminal, getting this error:
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How do I install Lua exactly? Because I can't run lua files in bash
If you're trying to install for Windows, https://github.com/rjpcomputing/luaforwindows
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It's never been easier to get Lua! Just type < winget install "lua for windows" > into terminal and you're done! (No <> in the terminal) Tell your friends!
Earlier, I submitted Lua For Windows to the Winget repository.
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How Do I Edit the UI of an App That Uses IUP?
I had to resort to going here: https://github.com/rjpcomputing/luaforwindows/releases to get Lua bundled with a bunch of libraries, including IUP. It's out-of-date (Lua 5.1), but that's what CityBinder was made with anyway, so maybe it doesn't matter? It comes with SciTE to edit with.
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Windows: 'unexpected symbol' errors upon running any script
I had a Windows installation of 'luaForWindows' that, for some reason stopped working. It stopped working in the following way. I could load a lua interpreter, but each time I ran a lua script I got an error about unexpected symbol near ' '. (What a helpful message!) Previously I had uninstalled some Visual C libraries. Reinstalling the libraries, and indeed reinstalling luaForWindows, did not help. I discovered that luaForWindows looked unmaintained so I got lua binaries (in the x64 version) from SourceForge, marvelled at the lack there - or almost anywhere - of instructions, and did the following.
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Lua's Lack of “Batteries”
Having a set of "blessed" libraries has definitely been discussed on the mailing list. Also there are plenty of "distributions" like Lua for Windows[1], LuaPower[2], or runtimes like Luvit[3] that add features ootb.
That said - the Lua ecosystem in 2021 is not the same as it was in 2005 or whenever people compare it to. There is a healthy amount of Libraries and choices of libraries for solving most tasks on Luarocks. And I would suggest you produce a better end project by selecting which libraries are included in your project that uses Lua for scripting. You can even further remove your choice of the libraries that _are_ included ootb.
[1] - https://github.com/rjpcomputing/luaforwindows
[2] - https://luapower.com/
[3] - http://luvit.io/
pallene
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LuaX: A Lua Dialect with JSX
It would have been nice if LuaX was written in Lua.
Forking Pallene (https://github.com/pallene-lang/pallene) would introduce:
- Which for loop method is faster
- Using Lua with C++
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Bog – small, strongly typed, embeddable language
Terra and Nelua are both very different in goals than Teal. Teal is literally gradual types integrated into Lua keeping as many of Lua's idioms as possible (to a fault[1]). Terra and Nelua are both very metaprogrammable systems programming languages. Nelua's goals are primarily to soften C's rough edges, comparable to something like Nim.
There's another one you missed in Pallene[2]. But again, it's goal was to optimize the stack sharing involved in using the C API. It also adds types though and maintains Lua idioms as much as possible.
[1]: https://github.com/teal-language/tl/discussions/339
[2]: https://github.com/pallene-lang/pallene
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Nelua, AOT statically typed Lua
That was somewhat of an entertaining read.
> Terra is C if you replaced the preprocessor with Lua.
This is what is written on the tin.
PUC made there own version of Terra
Pallene http://www.inf.puc-rio.br/~roberto/docs/Gualandi-2020-SCP.pd...
https://github.com/pallene-lang/pallene
https://www.youtube.com/watch?v=H3inzGGFefg
This is a good writeup on all the Alt-Luas https://injuly.in/blog/gsoc/
- data types in function definition
- You can make Lua compiled/statically typed using Teal... It's like TypeScript, but for Lua!
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Lua, a Misunderstood Language
Odd to suggest that if they're interested in Lua, that they should check out Moonscript which is a different language altogether (although it compiles to Lua). But if you insist, something a little more Lua-ish is Teal[1] (gradual types ala TypeScript) or Pallene[2] (companion typed subset of Lua meant to generate optimized C libraries for use with Lua).
[1]: https://github.com/teal-language/tl
[2]: https://github.com/pallene-lang/pallene
- Interesting discussion about lua on Hacker News
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Upcoming interview with Roberto Ierusalimschy
You might be thinking of Pallene (previously named Titan) https://github.com/pallene-lang/pallene
What are some alternatives?
tl - The compiler for Teal, a typed dialect of Lua
LuaJIT - Mirror of the LuaJIT git repository
gravity - Gravity Programming Language
luau - A fast, small, safe, gradually typed embeddable scripting language derived from Lua
Penlight - A set of pure Lua libraries focusing on input data handling (such as reading configuration files), functional programming (such as map, reduce, placeholder expressions,etc), and OS path management. Much of the functionality is inspired by the Python standard libraries.
nelua-lang - Minimal, efficient, statically-typed and meta-programmable systems programming language heavily inspired by Lua, which compiles to C and native code.
heart - A high performance Lua web server with a simple, powerful API
inspect.lua - Human-readable representation of Lua tables
terra - Terra is a low-level system programming language that is embedded in and meta-programmed by the Lua programming language.
moonscript - :crescent_moon: A language that compiles to Lua
luajit2 - OpenResty's Branch of LuaJIT 2