lua-luajit-compound-operators
Compound Operators patch for lua/luajit (by SnapperTT)
LuaJIT
Mirror of the LuaJIT git repository (by LuaJIT)
lua-luajit-compound-operators | LuaJIT | |
---|---|---|
1 | 39 | |
12 | 4,396 | |
- | 1.0% | |
5.4 | 8.9 | |
4 months ago | 8 days ago | |
Shell | C | |
- | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lua-luajit-compound-operators
Posts with mentions or reviews of lua-luajit-compound-operators.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-13.
LuaJIT
Posts with mentions or reviews of LuaJIT.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-11.
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On the impossibility of composing finalizers and FFI
Unfortunately things aren't so simple, as when doing JIT compilation, LuaJIT _will_ try to shorten the lifetimes of local variables. Using the latest available version of LuaJIT (https://github.com/LuaJIT/LuaJIT/commit/0d313b243194a0b8d239...), the following reliably fails for me:
local ffi = require"ffi"
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Building a baseline JIT for Lua automatically
I am using https://luajit.org/ in my GCC C++ project.
Can I use this faster Lua JIT in my project as a replacement? And if so, how so?
The existing luajit doesn't do v5.1, so it would be nice to use this newer engine at the newer baseline lua version level.
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Python 3.13 Gets a JIT
The commit history looks pretty active...
https://github.com/LuaJIT/LuaJIT/commits/v2.1/
- LuaJIT 3.0 Issue Tracker
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LuaJIT Uses Rolling Releases
I think https://github.com/LuaJIT/LuaJIT/commit/6a2163a6b45d6d251599... improved things a bit, notably making automatic tarballs work again.
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How to clear a table without wasting memory?
There is nothing on luajit.org, so I assume that 2.0 doesn't have the extensions added (think the site is still on 2.0). However I found some proof in the mirrored git repo, that they do exist and also my luajit interpreter (2.1.0-beta3) shows them as builtins.
- Clone Mike Pall
- Which for loop method is faster
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Recommendations for JS Engines that could be embedded in my Game Engine
If you absolutely want a performant scripting runtime, I'd recommend taking a look at LuaJit, DaScript or AngelScript.
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Any embeddable language compatible with C (like Lua) but compiled?
If you don't like that - look towards JIT-compilers. Lua has one
What are some alternatives?
When comparing lua-luajit-compound-operators and LuaJIT you can also consider the following projects:
sol2 - Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
lua-languages - Languages that compile to Lua