lqip-modern
Primitive Pictures
lqip-modern | Primitive Pictures | |
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1 | 15 | |
282 | 12,343 | |
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0.0 | 0.0 | |
2 months ago | 8 months ago | |
JavaScript | Go | |
- | MIT License |
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lqip-modern
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A better compact image placeholder hash
I open sourced a version of what Evan calls the "webp potato hash" awhile back: https://github.com/transitive-bullshit/lqip-modern
I generally prefer using webp to BlurHash or this version of ThumbHash because it's natively supported and decoded by browsers – as opposed to requiring custom decoding logic which will generally lock up the main thread.
Primitive Pictures
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Vtracer: Next-Gen Raster-to-Vector Conversion
TIL about https://github.com/fogleman/primitive from https://en.m.wikipedia.org/wiki/Comparison_of_raster-to-vect...
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Forest
Looks great! I've been thinking of having my own attempt at something like this ever since I saw a similar idea at primitive.lol
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A better compact image placeholder hash
Looks like it's made with https://github.com/fogleman/primitive
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Turn an image into blocky colour shapes
If you're looking for a more artistic arrangement of coloured blocks, and you've got some skills (or a Mac), there is this one application that's fun to play with. But I'm sure there are other ways.
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Do you know any stories of successful devs that struggled in the beginning?
Some examples off the top of my head (not game-dev specific) are https://www.michaelfogleman.com/ (creator of https://primitive.lol/), Marco Arment (https://marco.org/ - Overcast), or Pieter Levels (sadly as I write this I found that his blog seems to have been taken down and just redirects to his twitter https://twitter.com/levelsio?ref=levels.io - but still has a laundry list of projects old and new in his twitter bio)
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How do we cross-compile GitHub repositories nowadays without go get?
Any ideas on how I could simply cross-compile a non-module GitHub repository to three different architectures with predictable filenames? I wouldn't mind setting up a go.mod file, the problem is I would like to compile the executable in the github.com/fogleman/primitive repository, not my own code.
- Other ways to direct my plotter
- Primitive Pictures – Reproducing images with geometric primitives
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Experiment in evolving the smallest image file format
Consider an SVG from [Primitive](https://github.com/fogleman/primitive) and a mostly-transparent overlay containing the diff against the original image. Tuning Primitive is not entirely deterministic (like your algorithm) and I think a human interface for the front-end would allow a few knobs to erase parts of the diff in order to shrink the detail imperceptively. Seems like a good opportunity for a contest :)
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Combine neural painting with deepbrush for 100% realistic computer-made painting?
I think stroke-based painting methods like these are neat: https://github.com/jiupinjia/stylized-neural-painting https://github.com/fogleman/primitive
What are some alternatives?
images-downloader - A Node.js module for downloading a single image or multiple images to disk from a given Url
imaginary - Fast, simple, scalable, Docker-ready HTTP microservice for high-level image processing
UTEX.js - A fast tiny tool for working with compressed textures
mpo - JPEG-MPO Decoder / Converter Library and CLI Tool
ssimulacra2 - SSIMULACRA 2. Perceptual metric.
svgo - Go Language Library for SVG generation
unpic-placeholder - Pure-CSS image placeholders
gg - Go Graphics - 2D rendering in Go with a simple API.
vanilla-lazyload - LazyLoad is a lightweight, flexible script that speeds up your website by deferring the loading of your below-the-fold images, backgrounds, videos, iframes and scripts to when they will enter the viewport. Written in plain "vanilla" JavaScript, it leverages IntersectionObserver, supports responsive images and enables native lazy loading.
gltf - :eyeglasses: Go library for encoding glTF 2.0 files
imaging - Imaging is a simple image processing package for Go
pt - A path tracer written in Go.