love-makelove
See dev branch for butler support (but may get rebased). PR-generating fork. (by idbrii)
love.js
LÖVE ported to the web using Emscripten, updated to the latest Emscripten and LÖVE (v11.4) (by Davidobot)
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love-makelove | love.js | |
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4 | 18 | |
1 | 555 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | 8 days ago | |
JavaScript | ||
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
love-makelove
Posts with mentions or reviews of love-makelove.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-16.
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What are the first game engines/frameworks that come to mind when you hear "code only?"
And tools like makelove simplify creating builds. Web builds aren't officially supported, are sometimes hard to debug, but are easy to create with makelove. My makelove fork even automates uploading to itch.
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I built my first "game." Now what?
I found using makelove to create builds was a breeze -- even web builds. I even forked it to add itchio upload.
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I want to run some of my games on a webpage. Any ideas how?
Use makelove to package your build. It makes it trivial to create a working love.js build. Just install python, install makelove, run makelove --target lovejs. My fork even has an option to upload to itch.io.
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Need help understanding how to install/use love.js to make browser/html releases
My fork of makelove even has butler support to upload builds to itchio. I use it on windows, so it should work for you too.
love.js
Posts with mentions or reviews of love.js.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-20.
- Decent to Arkov's Tower update: new resolution wich fits modern screens better
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Sharing my game
If you want to make a web version of your game your friends can play in browser, I use davidobot's love.js fork. If you follow the instructions there, you can make a nice web version of your game. (I have to use "compatibility mode" to make it play nice with itch.) Itch makes it easy to set up web games: just upload the finished love.js zip export, making sure there's an "index.html" file. The easiest way to go is to use the default love.js export, and just set itch to open the page in fullscreen. If you want to make the game run inside your itch page without opening into its own window, you'll need to edit the index.html file to remove all the frame stuff around your game.
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Platform distinction with love2d and love.js?
I am using love.js in order to create the webbuild, I plan on doing the usual stuff for the downloadables.
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LÖVE Jam 2023
There's some info here and here. Never actually done though.
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does love.js support networking using
Does this: https://github.com/Davidobot/love.js allow for network communication in a web browser?
- Need help! How to accualy package a game to a webapp
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LoveJS export fails to run in Incognito Mode
I'm intending to make more simple browser games in Love2D and I'd like to get ahead of any future headaches. Is this something that I can fix on my end, without the users having to manually allow a cookie? Is the cookie required for lovejs to work? Should I try compiling the most recent version of lovejs myself (instead of relying on makelove) and see if that fixes it?
- I want to run some of my games on a webpage. Any ideas how?
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Need help understanding how to install/use love.js to make browser/html releases
The version the wiki recommends atm: https://github.com/Davidobot/love.js
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How would one go about creating a website-based game?
You can use LÖVE framework and love.js. LÖVE is based on Lua, an easy to learn dynamic language - you can find many tutorials both for Love and Lua. Love.js transcripts your code to javascript, ready for browser. For simple games, no need to know javascript, love.js works quite well and does all the job.
What are some alternatives?
When comparing love-makelove and love.js you can also consider the following projects:
emsdk - Emscripten SDK
Love.js-Api-Player - Created as a binder between love.js and javascript, it is made to be able to call javascript functions from lua code
awesome-love2d - A curated list of amazingly awesome LÖVE libraries, resources and shiny things.
megasource - Megasource is a CMake-buildable collection of all LÖVE dependencies.
min-love2d-fennel