glazier VS sodium

Compare glazier vs sodium and see what are their differences.

glazier

Command interpreter using Continuation monad and variants (by louispan)

sodium

Sodium - Functional Reactive Programming (FRP) Library for multiple languages (by SodiumFRP)
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glazier sodium
0 0
12 820
- 0.1%
0.0 2.7
over 3 years ago about 1 month ago
Haskell C#
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glazier

Posts with mentions or reviews of glazier. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning glazier yet.
Tracking mentions began in Dec 2020.

sodium

Posts with mentions or reviews of sodium. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning sodium yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing glazier and sodium you can also consider the following projects:

reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.

RxHaskell

reactive-thread

glazier-react - Haskel bindings to React

glazier-pipes

Iris - (WIP) A modern shaders mod for Minecraft intended to be compatible with existing OptiFine shader packs

helm

patch - Data structures for describing changes to other data structures.

AFSM - Arrowized functional state machines

ordrea - Push-pull implementation of discrete FRP with totally-ordered switchers

euphoria - Dynamic network FRP with events and continuous values

spice - An FRP-based game engine written in Haskell.