loda VS gbt-player

Compare loda vs gbt-player and see what are their differences.

loda

LODA is an assembly language, a computational model and a tool for mining integer sequence programs. (by ckrause)

gbt-player

A music player library for the PSG audio channels of the GB, GBC and GBA. (by AntonioND)
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loda gbt-player
1 3
20 272
- -
9.9 1.2
over 2 years ago about 1 year ago
Assembly CSS
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

loda

Posts with mentions or reviews of loda. We have used some of these posts to build our list of alternatives and similar projects.

gbt-player

Posts with mentions or reviews of gbt-player. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-13.
  • Making a GB game, any tips on making music for it?
    2 projects | /r/Gameboy | 13 Apr 2022
    This video (plus the next part in the playlist) has an intro to creating music using GBDK and GBT Player https://www.youtube.com/watch?v=7l93RP986Zo I gather that hUGEtracker and hUGEdriver https://github.com/SuperDisk/hUGEDriver are the new preferred music tools with GBT player https://github.com/AntonioND/gbt-player being an older, more complex option (I haven't used them enough to form an opinion).
  • Windows 95 start up sound on Gameboy
    1 project | /r/chiptunes | 1 Dec 2021
    I want the .mod file (or some equivalent transcription of the notes/instruments that I could import or convert) so that it will work with GBT Player. I'm doing a project which uses GBT Player to play the music.
  • Using Unity to make maps for my Game Boy game
    1 project | /r/Gameboy | 14 Feb 2021
    If you're asking how I made the game itself, I wrote it from scratch in GBz80 Assembly. I'm using RGBDS for assembly. Most of the assets are converted to a usable format with custom Python scripts. The music is made with OpenMPT and converted/played with gbt-player. The map tool in the video is a collection of C# scripts that generate and export assembly by parsing the Unity scene. Here's what the file looks like.

What are some alternatives?

When comparing loda and gbt-player you can also consider the following projects:

sjasmplus - Command-line cross-compiler of assembly language for Z80 CPU.

0x01-ARM-32-Hacking-Hello-World - ARM 32-bit Raspberry Pi Hacking Hello World example in Kali Linux.