llvm-mingw VS glibc_version_header

Compare llvm-mingw vs glibc_version_header and see what are their differences.

llvm-mingw

An LLVM/Clang/LLD based mingw-w64 toolchain (by mstorsjo)

glibc_version_header

Build portable Linux binaries without using an ancient distro (by wheybags)
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llvm-mingw glibc_version_header
15 8
1,638 767
- -
8.8 0.0
3 days ago 3 months ago
C C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

llvm-mingw

Posts with mentions or reviews of llvm-mingw. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-14.
  • Crystal 1.11.0 Is Released
    6 projects | news.ycombinator.com | 14 Jan 2024
  • Ask HN: Who is using the D language and likes/doesn't like it? Why?
    6 projects | news.ycombinator.com | 23 Sep 2023
    > Doing Python with a C plugin, or just compiling a command line C/C++ isn't really systems programming.

    I care about a minimal set of tools in order to compile C/C++ programs. thats offered by:

    https://github.com/mstorsjo/llvm-mingw/releases

    and also MSYS2, and even the Zig C compiler. all less than 200 MB. meanwhile Visual Studio installing about 10 GB worth. If Microsoft can offer a similar experience then I am interested.

  • Clang compiler for Windows 10 gives this error
    1 project | /r/C_Programming | 2 Jul 2023
    Pick a community-supported Clang-based Mingw-w64 distribution.
  • My 24 year old HP Jornada can do things your modern iPhone still can't do
    5 projects | news.ycombinator.com | 15 Jun 2023
    > AFAIK there is no native GCC compiler for Windows

    might want to check your facts before spouting nonsense. there is, and has been for many, many years. more than one in fact:

    https://github.com/mstorsjo/llvm-mingw

    https://packages.msys2.org/base/mingw-w64-gcc

  • Release candidate: Godot 4.0 RC 5 (Yes, the pace is picking up!)
    3 projects | /r/godot | 24 Feb 2023
    MinGW is notoriously slow to link compared to MSVC, unless using llvm-mingw with the link=lld SCons option. If using MSVC, make sure to use 2022 or at least 2019 if possible – recent linkers tend to be faster than older versions.
  • Toolchain for cross-compiling DLL to windows/arm64
    1 project | /r/golang | 22 Nov 2022
    GCC doesn't support windows/arm64, but you should be able to do it with LLVM. I've never gotten it to work myself, but should be able to supply a cross toolchain: https://github.com/mstorsjo/llvm-mingw
  • Ask HN: Programming Without a Build System?
    15 projects | news.ycombinator.com | 12 Nov 2022
    Visual Studio is a bloated mess, and has been for many years. Its at least 10 times larger than other options, such as MinGW-LLVM:

    https://github.com/mstorsjo/llvm-mingw

  • Because cross-compiling binaries for Windows is easier than building natively
    15 projects | news.ycombinator.com | 18 Jun 2022
    Sadly Qt ships MinGW 8.1 which is positively ancient (released in 2018). If you're starting a new project (which you likely are if you are installing an IDE aha) there's no reason not to go for more recent compilers - msys2 has GCC12 (https://packages.msys2.org/package/mingw-w64-x86_64-gcc) and Clang 14 (https://packages.msys2.org/package/mingw-w64-x86_64-clang) which just work better overall, have much more complete C++20 support, have less bugs, better compile times (especially clang with the various PCH options that appeared in the last few versions), better static analysis, etc.

    Personally I use https://github.com/mstorsjo/llvm-mingw's releases directly which does not require MSYS but that's because I recompile all my libraries with specific options - if the MSYS libs as they are built are good for you there's no reason not to use them.

  • Some sanity for C and C++ development on Windows
    3 projects | news.ycombinator.com | 1 Jan 2022
    you can grab it here: https://github.com/mstorsjo/llvm-mingw/releases/tag/20211002
  • The Atrocities of COM win32 headers
    9 projects | news.ycombinator.com | 18 Dec 2021
    Clang (and lld) do support native TLS, and mingw-w64 does have the things that are needed. I think binutils also might have what's needed too, but AFAIK the thing that's missing is support for it in GCC.

    Actually, (upstream) Clang defaults to native TLS instead of emulated TLS. In MSYS2, Clang is overridden to use emulated TLS by deafult to interoperate better with GCC built code and libstdc++ though.

    The toolchain I maintain, https://github.com/mstorsjo/llvm-mingw, defaults to native TLS throughout.

glibc_version_header

Posts with mentions or reviews of glibc_version_header. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-21.
  • Flatpak Is Not the Future
    6 projects | news.ycombinator.com | 21 Aug 2023
    One major headache with trying to run precompiled binaries on Linux is that if they were compiled using a newer version of glibc than the target machine, they won't be able to run. Back while working on Factorio, I was trying to get around this problem with endless Docker containers, but coworker Wheybags came up with a much solution to this, which is simply to, at compile time, link to the oldest compatible version of glibc: https://github.com/wheybags/glibc_version_header
  • Win32 Is the Only Stable ABI on Linux
    13 projects | news.ycombinator.com | 15 Aug 2022
    If what you're doing works for you, great, but in case it stops working at some point (or if for some reason you need to build on a current-gen distro version), you could also consider using this:

    https://github.com/wheybags/glibc_version_header

    It's a set of autogenerated headers that use symbol aliasing to allow you to build against your current version of glibc, but link to the proper older versioned symbols such that it will run on whatever oldest version of glibc you select.

  • Because cross-compiling binaries for Windows is easier than building natively
    15 projects | news.ycombinator.com | 18 Jun 2022
    There are other approaches like https://github.com/wheybags/glibc_version_header or sysroots with older glibc, e.g. https://wiki.gentoo.org/wiki/Crossdev - you don't need your whole XP, just the the system libs to link against.

    Sure, having a nice SDK where you can just specify the minimum vesion you want to support would be nice but who do you expect to develop such an SDK? GNU/glibc maintainers? They would rather you ship as source. Red Hat / SUSE / Canonical? They want you to target only their distro. Valve? They decided its easier to just provide an unchaning set of libraries since they need to support existing games that got things wrong anyway and already have a distribution platform to distribute such a base system along with the games without bundling it into every single one.

  • Glibc Version Header Generator
    1 project | news.ycombinator.com | 15 May 2022
  • Thank You, Valve
    9 projects | news.ycombinator.com | 7 Feb 2022
    A few links gathered from a quick google search as a primer:

    http://stevehanov.ca/blog/?id=97

    https://www.evanjones.ca/portable-linux-binaries.html

    https://insanecoding.blogspot.com/2012/07/creating-portable-...

    https://rpg.hamsterrepublic.com/ohrrpgce/Portable_GNU-Linux_...

    https://github.com/wheybags/glibc_version_header

    In other words: there are a lot of steps and a lot of gotchyas to doing this that you're glossing over. Linux userland libraries are generally designed with the intention that an army of third-party maintainers will integrate all of this desperately developed software together and place it in a repo. Naturally every distribution wants to do things a little differently too, and they have a habit of changing it up every couple years. When you try to step out of that mold things unsurprisingly become more difficult. Whereas Windows, Mac, Android, etc. have been designed since the beginning not to require that sort of thing and it is consequently a much, much more straightforward process.

    I'm curious why, since you seem to believe the process is so straight-forward, you think it is that so few people distribute a simple binary? Why were Flatpak and AppImage invented?

  • “LLVM-Libc” C Standard Library
    10 projects | news.ycombinator.com | 7 Dec 2021
    > Binaries compiled against today's glibc can fail to run on a machine that hasn't been updated since last week because they rely on a new / different symbol.

    Note, however, that it is a Glibc bug (modulo Drepper’s temper) if the reverse happens: Glibc symbol versioning ensures that binaries depending on an old Glibc (only) will run on a new one. So the proper way to build a maximally-compatible Linux executable would be to build a cross toolchain targeting an old Glibc and compile your code with it. Unfortunately, the build system is hell and old Glibcs doesn’t compile without backported patches, so while I did try to follow in the footsteps of a couple of people[1–4], I did not succeed.

    Mass-rebuilds still happen with other ecosystems, though. GHC-compiled Haskell libraries are fine-grained and not ABI-stable across compiler versions, so my Arch box regularly gets hit with a deluge of teensy library updates, and Arch is currently undergoing a massive Python rebuild (blocking all other Python package updates) behind the scenes as well.

    [1]: https://github.com/wheybags/glibc_version_header (hack but easy and will probably work most of the time)

What are some alternatives?

When comparing llvm-mingw and glibc_version_header you can also consider the following projects:

mingw-w64 - (Unofficial) Mirror of mingw-w64-code

holy-build-box - System for building cross-distribution Linux binaries

w64devkit - Portable C and C++ Development Kit for x64 (and x86) Windows

overwatch-aimbot - 🔫🎮 An OpenCV based Overwatch Aimbot for Windows

msys2

osxcross - Mac OS X cross toolchain for Linux, FreeBSD, OpenBSD and Android (Termux)

cmake-init - The missing CMake project initializer

manylinux - Python wheels that work on any linux (almost)

MSYS2-packages - Package scripts for MSYS2.

mach - zig game engine & graphics toolkit

mxe - MXE (M cross environment)

musl-cross-make - Simple makefile-based build for musl cross compiler