liqvid
LearnOpenGL
liqvid | LearnOpenGL | |
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40 | 624 | |
742 | 10,317 | |
0.8% | - | |
6.6 | 3.8 | |
29 days ago | 22 days ago | |
TypeScript | C++ | |
MIT License | GNU General Public License v3.0 or later |
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liqvid
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Personal coding projects
Liqvid, the animation library I developed to make those videos
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Scientific animation tips
If you'll excuse the self-promotion, my library Liqvid can be used in conjunction with these to create full-length videos that your viewers can interact with in real-time. For instance, I taught a full vector calculus course using it.
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The pandemic has change how I present Mathematics
Really cool! You might be interested in my software Liqvid for making interactive videos. I created it specifically for my math videos. I haven't used it for talks yet, but I have used it for teaching: MATH 180 Vector Calculus.
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How good are you at coding?
Web development has been my main hobby for the past 17 years so pretty good at that stuff, cf Liqvid and Epiplexis. Abstract math helps with designing libraries, being able to think at multiple levels of abstraction. Currently looking to leave math academia for ed tech.
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What long-ass proofs of the past are short today?
https://liqvidjs.org/ :)
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Cubecubed can now dynamically write LaTeX string and trace curves! (Cubecubed is the project aim to math visualization and inspired my 3Blue1Brown's Manim). You can contribute to it if you like, I would be really appreciated.
You should take a look at Liqvid, a library I built for making interactive videos. It has lots of math features, e.g. see https://www.math.brown.edu/ysulyma/f21-math180/ for a full vector calculus course taught using this tool. When I get a chance I'll take a look at embedding Cubecubed within it.
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My 3d interactive video lectㅤures for vecㅤtor calcㅤulus from this semㅤester
The interactive video framework is Liqvid. For the 3d graphics I used THREE.js along with react-three-fiber.
- Liqvid – Create interactive videos in React
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Vector calculus course with interactive THREE.js videos
Videos are done with Liqvid and react-three-fiber. If you enjoy please retweet (quote-tweeting is better) https://twitter.com/YuriSulyma/status/1468569247626506240 to help spread the word :)
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My *interactive* video lectures for Calc3 from this semester. Very proud of this!
Liqvid with THREE.js for graphics
LearnOpenGL
- Learn OpenGL eBook
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
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Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- I’m Bored AF!
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Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
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Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
What are some alternatives?
remotion - 🎥 Make videos programmatically with React
raylib - A simple and easy-to-use library to enjoy videogames programming
awesome-interactive-math - A curated list of tools that can be used for creating interactive mathematical explorables.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
rp-codebooth - Liqvid widget for interactive code demonstrations
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
MobilePlayer - :iphone: :movie_camera: A powerful and completely customizable media player for iOS
sokol - minimal cross-platform standalone C headers
Twini-Golf-3DS - A (broken) SDL2 game made in 48 hours, ported to 3DS homebrew and unbroken!
bevy - A refreshingly simple data-driven game engine built in Rust
liblcf - Library to handle RPG Maker 2000/2003 and EasyRPG projects
SFML - Simple and Fast Multimedia Library