libuv
Cross-platform asynchronous I/O (by libuv)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
liburing
Posts with mentions or reviews of liburing.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-22.
- Liburing 2.6 Released
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Io Uring
I've tinkered around with io_uring on and off for the last couple years. But I think it's really becoming quite cool (not that it wasn't cool before... :)). This was a really interesting post on what's new https://github.com/axboe/liburing/wiki/io_uring-and-networki.... The combination of ring-mapped buffers and multi-shot operations has some really interesting applications for high-performance networking. Hoping over the next year or two we can start to see really bleeding edge networking perf without having to resort to using DPDK :)
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Why you should use io_uring for network I/O
Thought I was doing something wrong at first, but after looking at examples and code, I just wasn't able to reach the epoll numbers. Looking on the Github page, there a few issues there with people who found the same thing, with their own examples. #1, #2
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Use io_uring for network I/O
To address my own silly questions, yes, one should use the new fixed buffers described in this document: https://github.com/axboe/liburing/wiki/io_uring-and-networki...
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The fastest rm command and one of the fastest cp commands
We're working on this! https://github.com/axboe/liburing/issues/830
- axboe / liburing
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io_uring and networking in 2023
Link: https://github.com/axboe/liburing/wiki/io_uring-and-networking-in-2023
libuv
Posts with mentions or reviews of libuv.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-11.
- Epoll: The API that powers the modern internet (2022)
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APIs in Go with Huma 2.0
I wound up on a different team with pre-existing Python code so temporarily shelved my use of Go for a bit, and we used Sanic (an async Python framework built on top of the excellent uvloop & libuv that also powers Node.js) to build some APIs for live channel management & operations. We hand-wrote our OpenAPI and used it to generate documentation and a CLI, which was an improvement over what was there (or not) before. Other teams used the OpenAPI document to generate SDKs to interact with our service.
- Python Is Easy. Go Is Simple. Simple = Easy
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Notes: Advanced Node.js Concepts by Stephen Grider
In the source code of the Node.js opensource project, lib folder contains JavaScript code, mostly wrappers over C++ and function definitions. On the contrary, src folder contains C++ implementations of the functions, which pulls dependencies from the V8 project, the libuv project, the zlib project, the llhttp project, and many more - which are all placed at the deps folder.
- A Magia do Event Loop
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A complete guide to the Node.js event loop
Libuv, the C library that gives Node.js its asynchronous, non-blocking I/O capability is responsible for managing the thread pool. Node.js gives you the capability of using additional threads for computationally expensive and long-lasting operations to avoid blocking the event loop.
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What is Node.js?: A Complete Guide
Node.js is written in C, C++, and JavaScript. The core components of Node.js - the V8 engine and the libuv library - are written in C++ and C, respectively, since these languages provide low-level access to system resources, making them well-suited for building high-performance and efficient applications. JavaScript is mainly used to write the application logic.
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Node v20.3.0 (Current) upgrade to libuv 1.45.0, including SIGNIFICANT performance improvements to file system operations on Linux
x8 apparently https://github.com/libuv/libuv/pull/3952
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Node.js – v20.3.0
Notably upgrades to libuv 1.45 which has io_uring support. Faster file system access! Awhh yeah, it's on.
Remarkable what a mild & unintrusive PR adding io_uring was. https://github.com/libuv/libuv/pull/3952
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Using Parallel Processing in Node.js and its Limitations
Well, the single-threaded nature ultimately leads to its biggest downfall. Node.js utilizes a synchronous event loop engineered using Libuv that takes in code from the call stack and executes it.
What are some alternatives?
When comparing liburing and libuv you can also consider the following projects:
tokio-uring - An io_uring backed runtime for Rust
libevent - Event notification library
Boost.Asio - Asio C++ Library
io_uring-echo-server - io_uring echo server
libev - Full-featured high-performance event loop loosely modelled after libevent
linux-aio - How to use the Linux AIO feature
go - The Go programming language
uvw - Header-only, event based, tiny and easy to use libuv wrapper in modern C++ - now available as also shared/static library!
Netty - Netty project - an event-driven asynchronous network application framework
C++ Actor Framework - An Open Source Implementation of the Actor Model in C++