libssh2
C++ Format
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libssh2 | C++ Format | |
---|---|---|
4 | 161 | |
1,257 | 19,350 | |
1.8% | 1.8% | |
9.3 | 9.7 | |
5 days ago | 1 day ago | |
C | C++ | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libssh2
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SSH Port Forwarding in Rust
You'll likely need to make use of the `ssh` or `ssh2` crate, depending on whether you want to use `libssh` or `libssh2` (two different libraries) for the SSH protocol. Then, if you choose `libssh`, you'll need to port https://github.com/codinn/libssh/blob/master/examples/sshnetcat.c and if you choose `libssh` you'll need to port https://github.com/libssh2/libssh2/blob/master/example/tcpip-forward.c to Rust.
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Errors when building my plugin.
I built the .lib and .dll files like described here: libssh2/INSTALL_CMAKE.md at master · libssh2/libssh2 · GitHub. Giving me the libssh2.dll and libssh2.lib file in the \bin\src\Debug folder. My build script was:
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Does Rust's ssh2 crate not support cipher chacha20-poly1305?
https://github.com/libssh2/libssh2/issues/584 https://github.com/libssh2/libssh2/issues/507
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GPU-accelerated cross-platform terminal emulator and multiplexer written in Rust
it uses libssh2; agent authentication is supported, but libssh2 doesn't currently support agent forwarding: https://github.com/libssh2/libssh2/issues/535
C++ Format
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C++ left arrow operator (2016)
Continuation passing monads form the basis of a perfectly valid and usable software architecture and programming pattern.
In the case of ostream and operator<<, this pattern reduces the number of intermediate objects that would otherwise be constructed.
If you object to iostream on religious or stylistic grounds, there's always fmt which is more like Go or Python string interpolation.[0]
0. https://fmt.dev
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C++ Game Utility Libraries: for Game Dev Rustaceans
GitHub repo: fmtlib/fmt
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Creating k-NN with C++ (from Scratch)
cmake_minimum_required(VERSION 3.5) project(knn_cpp CXX) # Set up C++ version and properties include(CheckIncludeFileCXX) check_include_file_cxx(any HAS_ANY) check_include_file_cxx(string_view HAS_STRING_VIEW) check_include_file_cxx(coroutine HAS_COROUTINE) set(CMAKE_CXX_STANDARD 20) set(CMAKE_BUILD_TYPE Debug) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) # Copy data file to build directory file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/iris.data DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) # Download library usinng FetchContent include(FetchContent) FetchContent_Declare(matplotplusplus GIT_REPOSITORY https://github.com/alandefreitas/matplotplusplus GIT_TAG origin/master) FetchContent_GetProperties(matplotplusplus) if(NOT matplotplusplus_POPULATED) FetchContent_Populate(matplotplusplus) add_subdirectory(${matplotplusplus_SOURCE_DIR} ${matplotplusplus_BINARY_DIR} EXCLUDE_FROM_ALL) endif() FetchContent_Declare( fmt GIT_REPOSITORY https://github.com/fmtlib/fmt.git GIT_TAG 7.1.3 # Adjust the version as needed ) FetchContent_MakeAvailable(fmt) # Add executable and link project libraries and folders add_executable(${PROJECT_NAME} main.cc) target_link_libraries(${PROJECT_NAME} PUBLIC matplot fmt::fmt) aux_source_directory(lib LIB_SRC) target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}) target_sources(${PROJECT_NAME} PRIVATE ${LIB_SRC}) add_subdirectory(tests)
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Optimizing the unoptimizable: a journey to faster C++ compile times
Good catch, thanks! Fixed now. This explains why the difference was kinda low compared to another benchmark: https://github.com/fmtlib/fmt?tab=readme-ov-file#compile-tim....
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Learn Modern C++
> This is from C++23, right?
std::println is, yes.
> I wonder how available this is within compilers
https://en.cppreference.com/w/cpp/compiler_support says clang, gcc, and msvc all support it, though I don't know how recent those versions are off the top of my head.
In my understanding, with this specific feature, if you want a polyfill for older compilers, or to use some more cutting-edge features that haven't been standardized yet, https://github.com/fmtlib/fmt is available to you.
- The C++20 Naughty and Nice List for Game Devs
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For processing strings, streams in C++ can be slow
{fmt} has internal buffering but it's not yet exposed to users. There is a feature request for it: https://github.com/fmtlib/fmt/issues/2354. FILE buffering is not too bad but it can be easily optimized: https://www.zverovich.net/2020/08/04/optimal-file-buffer-siz....
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adoption of fmt based logging
Automatic use of operator<< when that exists was present in fmt until version 9.0.0. In version 9 you could use FMT_DEPRECATED_OSTREAM to opt in the old behaviour, but this too was removed in version 10.0.0. Now there is no way to automatically use operator<<.
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What's your favorite c++20 feature that should've been there 10 years ago?
You can install it https://github.com/fmtlib/fmt
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Codebases to read
Additionally, if you like low level stuff, check out libfmt (https://github.com/fmtlib/fmt) - not a big project, not difficult to understand. Or something like simdjson (https://github.com/simdjson/simdjson).
What are some alternatives?
ZXing - ZXing ("Zebra Crossing") barcode scanning library for Java, Android
spdlog - Fast C++ logging library.
kangaru - 🦘 A dependency injection container for C++11, C++14 and later
Better Enums - C++ compile-time enum to string, iteration, in a single header file
Cppcheck - static analysis of C/C++ code
stb - stb single-file public domain libraries for C/C++
FastFormat - The fastest, most robust C++ formatting library
semver.c - Semantic version in ANSI C
ZBar - Clone of the mercurial repository http://zbar.hg.sourceforge.net:8000/hgroot/zbar/zbar
Experimental Boost.MSM-lite - Boost.SML (formerly called Boost.MSM-lite)
Scintilla