libogc
UniversalDynamicInput
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libogc | UniversalDynamicInput | |
---|---|---|
4 | 9 | |
262 | 122 | |
5.3% | - | |
6.5 | 8.2 | |
14 days ago | 28 days ago | |
C | Batchfile | |
GNU General Public License v3.0 or later | Creative Commons Zero v1.0 Universal |
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libogc
- C Library for Wii and GameCube Homebrew
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WiiLink – Japanese Wii channels revived
If anyone is intresting in making homebrew for the Wii: https://github.com/devkitPro/libogc is pretty good. Certainly not as easy as say GBStudio or a game engine but the Wii's graphics being fixed function makes things a lot easier.
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GameCube Homebrew Q&A - Just Ask :)
Indie games are created using a (reverse engineered?) GameCube Dev kit: https://github.com/devkitPro/libogc
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How do i copy files to the wii's nand using c++? (homebrew)
The same way as you would with normal files using fopen/fread/fwrite but instead of those you use the isfs_* functions. Check out the isfs header in libogc ( https://github.com/devkitPro/libogc/blob/master/gc/ogc/isfs.h )
UniversalDynamicInput
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RetroDECK - Amazing Aozora - v0.7.0b - Released!
Added an option to install Venomalia's Universial Dynamic Input Textures for Dolphin https://github.com/Venomalia/UniversalDynamicInput
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How to handle the wide range of controllers when emulating a lot of consoles?
Just for dolphin, this resource pack (https://github.com/Venomalia/UniversalDynamicInput) that changes the texture ingame for the one you have assigned.
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Mario Sunshine Ultimate
I am the maker of the pack, I unfortunately do not have SteamDeck... here is a new revison this should work with the Steam Deck https://github.com/Venomalia/UniversalDynamicInput/archive/refs/heads/main.zip
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PrimeHack Button Prompts
Try this: https://github.com/Venomalia/UniversalDynamicInput
- Super Mario Sunshine Definitive Edition
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Primehack help
By default the icons will be telling you what the Wii or Gamecube controls are. There is a Texture pack you can download that will match the controller you are actually using (if it is a supported controller): https://github.com/Venomalia/UniversalDynamicInput/releases/tag/1.3
- Metroid Prime Trilogy Fan-made remaster for PC
- Metroid Prime Trilogy Fan-made Remaster for PC
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Is there some kind of repository for recommended control schemes for wii games?
Do you accept game suggestions? Yes, but I need the texture dumps to implement it. Dumps can be sent to me via Discord.
What are some alternatives?
BlueRetro - Multiplayer Bluetooth controllers adapter for retro video game consoles
dolphin-memory-engine - A RAM search made specifically to search, monitor and edit the Dolphin emulator's emulated memory
240pTestSuite - A homebrew software suite for video game consoles developed to help in the evaluation of upscalers, upscan converters, line doublers and of course TV processing of 240p video. The Wii and Dreamcast versions have modes for 480i and 480p evaluation as well.
Super_Mario_Sunshine_UHD_Texture_Pack - Upscales and retextures for Super Mario Sunshine.
GXCraft - A Minecraft Classic clone for the Wii
nostlan - Nostlan is a game launcher for emulators!
not64 - Experimental modification of Mupen64GC using devkitRice.
reshade - A generic post-processing injector for games and video software.
d2x-cios - A custom IOS for the Wii and Wii-U console, i.e. an IOS modified to add some new features not available in the official IOS.
dolphin - Dolphin is a GameCube / Wii emulator.
wbfs-manager-rs - A simple Wii backup manager written in Rust [Moved to: https://github.com/mq1/TinyWiiBackupManager]
RetroDECK - RetroDECK brings you an all-in-one sandboxed application to play your retro games (and even not-so-retro games) on Linux/SteamOS.