libnx
goja
libnx | goja | |
---|---|---|
7 | 25 | |
1,227 | 4,944 | |
1.1% | - | |
7.2 | 6.3 | |
about 1 month ago | 3 months ago | |
C | Go | |
ISC License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libnx
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[2022] Running Solutions on the Nintendo Switch
The SDK used by most, if not all switch developers, is libnx. As a Rust enthusiast, I wanted the core logic in Rust so I just built the display in C/C++ which the switch library is written in.
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Indie peggle-likes are having a good week.
Could you publish all of the source code that you wrote, but leave out Unity source code and plugin source code, while also linking to where people can get the proprietary engine/plugins? That way, when someone eventually makes a Unity-compatible engine, someone could re-implement all the plugins and release a full source version. I think this is what rRootage Reloaded did, publishing the code of the game logic but not any Nintendo SDK stuff (A libre replacement Switch SDK exists (libnx, I think), and I've considered modifying rRoortage Reloaded to work with that, but I haven't gotten around to it (plus I don't really know what I'm doing lol).).
- need help regarding cfw, confused
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Compiling a Go program into a native binary for Nintendo Switch™
If somebody interested in homebrew development for Nintendo Switch - take a look at libnx and switchbrew wiki
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Developing games in Go for Nintendo Switch™ (English ver.)
https://github.com/switchbrew/libnx (SDK for writing homebrew applications)
- Assembly
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Emummc In File Or Sd Partition
If you need a proof: https://github.com/switchbrew/libnx/issues/161#issuecomment-473910049
goja
- Goja: ECMAScript/JavaScript engine in pure Go
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SSR React in Go
dop251/goja
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Show HN: Flyscrape – A standalone and scriptable web scraper in Go
Your comment was posted 4 minutes ago. That means you still have enough time to edit your comment to change it so it contains real URLs:
<https://github.com/PuerkitoBio/goquery>
<https://github.com/dop251/goja>
(Please do not reply to this comment—I won't be able to delete it once the previous post is fixed if it contains replies.)
- Goja: ECMAScript 5.1 implementation in pure Go
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TySON: TypeScript as an embeddable configuration language, without depending on Node or V8
Apparently "not depending on Node or V8" means depending on some random Go JS engine instead.
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Examples of using task scheduler with Go?
Goja https://github.com/dop251/goja
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Running a Js file inside Go
Either call a JavaScript interpreter like node with exec.Command and read its stdout, or use a pure Go JavaScript interpreter like goja or otto.
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easytemplate - Go's text/template library with JS Super Powers
Just to also say this is implemented in pure Go we aren't including V8 or any external dependencies we instead use https://github.com/dop251/goja which is a JS VM written completely in Go.
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how to JSON Marshal a struct if one of its fields is a fucntion
If you want to serialize a function to JSON one idea may be to embed a scripting language like JavaScript into your program. The goja package is a very good solution: a native ES5 JavaScript (with some ES6 syntax support as well) natively implemented in Go so you can get tight data bindings to your Go types and funcs. For your JSON marshalling you could serialize a JavaScript function source (text) and when reloading that, parse that text with goja to be able to run it dynamically in your Go program. Basically you'd need to get away from pure Go for this and towards something that is JSON compatible to (de)serialize to text.
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Anyone experienced in golang ssr?
Not really. It was built in-house and I don't know of anything about it that went public. I recall it using Goja for the JS runtime. Code was embedded into the binary (think embed package). There was some kind of sorcery to convert what would be HTTP network calls in the browser into local function calls during SSR, but I'm hazy on how it worked I'm afraid.
What are some alternatives?
Goldleaf - 🍂 Multipurpose homebrew tool for Nintendo Switch
otto - A JavaScript interpreter in Go (golang)
aio-switch-updater - Update your CFW, cheat codes, firmwares and more directly from your Nintendo Switch!
v8go - Execute JavaScript from Go
SwitchPresence-Rewritten - Nintendo Switch sysmodule server for PresenceClient!
go-lua - A Lua VM in Go
nxdumptool - Generates XCI/NSP/HFS0/ExeFS/RomFS/Certificate/Ticket dumps from Nintendo Switch gamecards and installed SD/eMMC titles.
gopher-lua - GopherLua: VM and compiler for Lua in Go
EdiZon_CheatsConfigsAndScripts - The official EdiZon Editor Config and Editor Script repository.
tengo - A fast script language for Go
Lockpick_RCM - Nintendo Switch encryption key derivation bare metal RCM payload [UnavailableForLegalReasons - Repository access blocked]
go-python - naive go bindings to the CPython2 C-API