libnx | go | |
---|---|---|
7 | 2,075 | |
1,227 | 119,718 | |
1.1% | 0.7% | |
7.2 | 10.0 | |
about 1 month ago | 6 days ago | |
C | Go | |
ISC License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libnx
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[2022] Running Solutions on the Nintendo Switch
The SDK used by most, if not all switch developers, is libnx. As a Rust enthusiast, I wanted the core logic in Rust so I just built the display in C/C++ which the switch library is written in.
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Indie peggle-likes are having a good week.
Could you publish all of the source code that you wrote, but leave out Unity source code and plugin source code, while also linking to where people can get the proprietary engine/plugins? That way, when someone eventually makes a Unity-compatible engine, someone could re-implement all the plugins and release a full source version. I think this is what rRootage Reloaded did, publishing the code of the game logic but not any Nintendo SDK stuff (A libre replacement Switch SDK exists (libnx, I think), and I've considered modifying rRoortage Reloaded to work with that, but I haven't gotten around to it (plus I don't really know what I'm doing lol).).
- need help regarding cfw, confused
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Compiling a Go program into a native binary for Nintendo Switch™
If somebody interested in homebrew development for Nintendo Switch - take a look at libnx and switchbrew wiki
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Developing games in Go for Nintendo Switch™ (English ver.)
https://github.com/switchbrew/libnx (SDK for writing homebrew applications)
- Assembly
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Emummc In File Or Sd Partition
If you need a proof: https://github.com/switchbrew/libnx/issues/161#issuecomment-473910049
go
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Go: the future encoding/json/v2 module
A Discussion about including this package in Go as encoding/json/v2 has been started on the Go Github project on 2023-10-05. Please provide your feedback there.
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Evolving the Go Standard Library with math/rand/v2
I like the Principles section. Very measured and practical approach to releasing new stdlib packages. https://go.dev/blog/randv2#principles
The end of the post they mention that an encoding/json/v2 package is in the works: https://github.com/golang/go/discussions/63397
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Microsoft Maintains Go Fork for FIPS 140-2 Support
There used to be the GO FIPS branch :
https://github.com/golang/go/tree/dev.boringcrypto/misc/bori...
But it looks dead.
And it looks like https://github.com/golang-fips/go as well.
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Borgo is a statically typed language that compiles to Go
I'm not sure what exactly you mean by acknowledgement, but here are some counterexamples:
- A proposal for sum types by a Go team member: https://github.com/golang/go/issues/57644
- The community proposal with some comments from the Go team: https://github.com/golang/go/issues/19412
Here are some excerpts from the latest Go survey [1]:
- "The top responses in the closed-form were learning how to write Go effectively (15%) and the verbosity of error handling (13%)."
- "The most common response mentioned Go’s type system, and often asked specifically for enums, option types, or sum types in Go."
I think the problem is not the lack of will on the part of the Go team, but rather that these issues are not easy to fix in a way that fits the language and doesn't cause too many issues with backwards compatibility.
[1]: https://go.dev/blog/survey2024-h1-results
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AWS Serverless Diversity: Multi-Language Strategies for Optimal Solutions
Now, I’m not going to use C++ again; I left that chapter years ago, and it’s not going to happen. C++ isn’t memory safe and easy to use and would require extended time for developers to adapt. Rust is the new kid on the block, but I’ve heard mixed opinions about its developer experience, and there aren’t many libraries around it yet. LLRD is too new for my taste, but **Go** caught my attention.
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How to use Retrieval Augmented Generation (RAG) for Go applications
Generative AI development has been democratised, thanks to powerful Machine Learning models (specifically Large Language Models such as Claude, Meta's LLama 2, etc.) being exposed by managed platforms/services as API calls. This frees developers from the infrastructure concerns and lets them focus on the core business problems. This also means that developers are free to use the programming language best suited for their solution. Python has typically been the go-to language when it comes to AI/ML solutions, but there is more flexibility in this area. In this post you will see how to leverage the Go programming language to use Vector Databases and techniques such as Retrieval Augmented Generation (RAG) with langchaingo. If you are a Go developer who wants to how to build learn generative AI applications, you are in the right place!
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From Homemade HTTP Router to New ServeMux
net/http: add methods and path variables to ServeMux patterns Discussion about ServeMux enhancements
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Building a Playful File Locker with GoFr
Make sure you have Go installed https://go.dev/.
- Fastest way to get IPv4 address from string
- We now have crypto/rand back ends that ~never fail
What are some alternatives?
Goldleaf - 🍂 Multipurpose homebrew tool for Nintendo Switch
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
aio-switch-updater - Update your CFW, cheat codes, firmwares and more directly from your Nintendo Switch!
TinyGo - Go compiler for small places. Microcontrollers, WebAssembly (WASM/WASI), and command-line tools. Based on LLVM.
SwitchPresence-Rewritten - Nintendo Switch sysmodule server for PresenceClient!
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
nxdumptool - Generates XCI/NSP/HFS0/ExeFS/RomFS/Certificate/Ticket dumps from Nintendo Switch gamecards and installed SD/eMMC titles.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
EdiZon_CheatsConfigsAndScripts - The official EdiZon Editor Config and Editor Script repository.
Angular - Deliver web apps with confidence 🚀
Lockpick_RCM - Nintendo Switch encryption key derivation bare metal RCM payload [UnavailableForLegalReasons - Repository access blocked]
golang-developer-roadmap - Roadmap to becoming a Go developer in 2020