libfoxenflac VS winddk-8.1

Compare libfoxenflac vs winddk-8.1 and see what are their differences.

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libfoxenflac winddk-8.1
1 1
43 8
- -
1.8 10.0
about 2 years ago over 9 years ago
C C++
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

libfoxenflac

Posts with mentions or reviews of libfoxenflac. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-23.
  • FLAC 1.3.4
    4 projects | news.ycombinator.com | 23 Feb 2022
    I can't comment on the "power hungry" part, but FLAC only requires and (to my knowledge) has ever only required integer math. Source: just looked at my own FLAC implementation [1].

    [1] https://github.com/astoeckel/libfoxenflac/blob/master/foxen/...

winddk-8.1

Posts with mentions or reviews of winddk-8.1. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-23.
  • FLAC 1.3.4
    4 projects | news.ycombinator.com | 23 Feb 2022
    There is no de facto supported standard because WAV files are de facto not used as anything but intermediate format these days. You could have fifty standards, that wouldn't change much.

    WAV files can have any kind of compressed stream inside. A program that used some ancient API like WinMM ACM could theoretically play anything inside WAV as long as audio driver for that compressed format (now commonly called “codec”) was present. In addition, there are all kinds of standard metadata (like author and comment fields), and players in the '90s had no problem with displaying it in their interface if it was present. Old Windows Media Player had some of these status lines shown by default.

    By the way, “driver” was an actual driver, with an .inf file, update of win.ini/system.ini or registry, and probably a reboot required to start using the decoder.

    Old SDK tells us to look further into MMREG.H, so let's do just that.

    https://github.com/tpn/winddk-8.1/blob/f6e6e4da7d1894536cf1f...

    https://github.com/tpn/winddk-8.1/blob/f6e6e4da7d1894536cf1f...

    (Last line is quite ironic.)

    It's interesting to look how all those early '90s ideas that Universal Tagged Formats would be used to hold anything and everything, and dragged-and-dropped into any and all application completely flopped. Mac had those, Windows had those, Amiga had those. You can say that MP4, an international standard, is actually MOV in disguise, but it doesn't support all those early crazy options that could turn the file into poor man's PowerPoint presentation, poor man's Hypercard, or poor man's FMV game. On the other hand, Windows Media Player did support ASF interactivity like “open the link in a browser at this timestamp”, “show user some text at that timestamp”, and the consequences were so bad that it all had to be killed in mid-00s.

What are some alternatives?

When comparing libfoxenflac and winddk-8.1 you can also consider the following projects:

vircadia-native-core - Vircadia open source agent-based metaverse ecosystem.

raylib - A simple and easy-to-use library to enjoy videogames programming

opencubicplayer - Open Cubic Player (unix fork). Music visualizer for various tracked music formats (amiga modules, S3M, IT), chiptunes and other formats related to demoscene

wasm3 - 🚀 A fast WebAssembly interpreter and the most universal WASM runtime

lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.

soloud - Free, easy, portable audio engine for games