libev
sokol-samples
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libev | sokol-samples | |
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4 | 8 | |
1,540 | 547 | |
- | - | |
0.0 | 9.1 | |
over 3 years ago | 5 days ago | |
C | C | |
BSD-2-Clause | MIT License |
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libev
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Polyphony: Fine-Grained Concurrency for Ruby
Thank you for this.
I am interested in how concurrency can be represented elegantly and efficiently, so I am interested in how libraries can simplify async and make it easier to reason about and write
The libev and ioring support is great for IO scalability (https://github.com/enki/libev not sure if this is the official repo)
In Python I use the "select" module and use epoll on Linux.
I am currently thinking of designing an API that allows the registration of epoll-like listeners to arbitrary objects, including business objects, so you can efficiently register a listener on multiple behaviours of multiple arbitrary objects.
I wrote an async/await simulation in Java and my scheduler is really simple, it's just a for loop that checks to see if there are any tasks that can progress. I notice the switch_fiber in polyphony must do something similar. This is similar to a yield in a coroutine.
My async/await simulation takes the following program:
task1:
- Ship it!
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C in Web Dev
Also, libev
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Ideas, thoughts, and notes on an action based polymorphism pattern for C
It's done even now. See ev.h where they do this. Just that you disable GCC's aliasing warning. There's a reason why restrict and aliasing became important to deal with. It wasn't standards that killed it.
sokol-samples
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Zig cookbook: collection of simple Zig programs that demonstrate good practices
Zig currently doesn't allow chained designators and also doesn't allow to partially initialize arrays and fill up the rest of the array with default values.
E.g. the closest Zig equivalent to this C99 code:
https://github.com/floooh/sokol-samples/blob/b3bc55c4411fa03...
...is this:
https://github.com/floooh/sokol-zig/blob/a4b3c287fadd153a504...
...note how part of the initialization had to be moved out into "code".
There's a ticket about this here, but it's currently not high-priority:
https://github.com/ziglang/zig/issues/6068
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Building a Web Game in C with Raylib
This is a simple Pong-like I've written in Raylib compiled to WASM - https://wasm-stuff.netlify.app/pong
Source code is here: https://github.com/rrampage/skitter/tree/master/pong-raylib
It is fairly straightforward to get Raylib running in the browser. I used @flohofwoe's HTML shell file ( https://github.com/floooh/sokol-samples/blob/master/webpage/... ).
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Learn WebGPU
PS: also if shader functions could be directly defined "inline" in regular CPU code (and behind a special function pointer type), there would be no need for string literal shenanigans like this:
https://github.com/floooh/sokol-samples/blob/3f10c1a0620cec9...
(and shader compilation would happen during the regular build and would also generate regular compiler errors - with current toolchains that's only possible with a lot of build system magic)
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Next C compiler is a D compiler: Introducing DMD's ImportC
I think something along those lines (rarely used...) was also given by the C++ Committee as justification why so much of the C99 designated init feature set was left out of C++20. But in reality, all C99 designated-init 'sub-features' complement each other nicely once you start using them. It's a great way for building 'data-driven' APIs.
For instance check out this call to create a 3D-API pipeline-state-object in C99:
https://github.com/floooh/sokol-samples/blob/ad9047e228a8441...
- C in Web Dev
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Learning that you can use unions in C for grouping things into namespaces
I'm using anonymous nested structs extensively for grouping struct items, but I consider the extra field name a feature, not something that should be hidden:
https://github.com/floooh/sokol-samples/blob/bfb30ea00b5948f...
(also note the 'inplace initialization' which follows the state struct definition using C99's designated initialization)
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Nuklear: A cross-platform GUI library in C
It's an STB-style single-file library, which means the implementation is in a separate ifdef-block from the interface declarations, this allows to compile the implemenentation in a separate source file (which can be a C file), and be used in different source files (which can be C++ files).
For example (using stb_image.h):
https://github.com/floooh/sokol-samples/blob/master/libs/stb...
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Making Win32 APIs More Accessible to More Languages
C99 has made all that a lot easier, you can setup, initialize a struct and call the function taking a pointer to that struct all in one call:
https://github.com/floooh/sokol-samples/blob/89f5825ab5d3690...
The Win32 window system functions and D3D11 are actually very convenient to work with in C99, better than C++ actually.
What are some alternatives?
libuv - Cross-platform asynchronous I/O
sokol-zig - Zig bindings for the sokol headers (https://github.com/floooh/sokol)
libevent - Event notification library
NanoGUI - Minimalistic GUI library for OpenGL
Boost.Asio - Asio C++ Library
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
C++ Actor Framework - An Open Source Implementation of the Actor Model in C++
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
asyncio - asyncio is a c++20 library to write concurrent code using the async/await syntax.
ArrayFire - ArrayFire: a general purpose GPU library.
uvw - Header-only, event based, tiny and easy to use libuv wrapper in modern C++ - now available as also shared/static library!
go - The Go programming language