libadalang
nakama
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libadalang | nakama | |
---|---|---|
14 | 40 | |
143 | 8,313 | |
2.1% | 2.7% | |
9.6 | 8.9 | |
5 days ago | 6 days ago | |
Ada | Go | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libadalang
- Ada Outperforms Assembly: A Case Study
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Physically reprogramming computers is something from the 70s to early 90s
3) most any project on https://www.adacore.com/
- Ada development tools: clarifying the pros and cons of the different options
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Is there a static analysis and linting tool for Ada that I can run through the terminal and see the results without compiling the sources?
There are also tools like gnatcheck and CodePeer, but I don't know if there if there are free versions available. Some of the tools that used to require ASIS have switched to libadalang because ASIS works only with code that compiles.
- C/C++ is at his own level
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Hello World with Ada
for more information about the language visit:
- Ada on any ARM Cortex-M device, in just a couple minutes
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GNAT 2021 Community Edition download link disappeared
My wild guess: AdaCore is doing again something with the page. From time to time, weird things happens to www.adacore.com, like it showing old version of page, etc. I can only suggest waiting a moment (like a long moment :) ). Probably until Tuesday everything should back to normal. If not, then at least will be some statement from AdaCore.
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New version of AdaControl released
AdaCore took it upon itself to proselytize the language, and even make and open source a bunch of tools for the community. Just between libadalang and Ada Language Server, they've already probably undermined a lot of their business model by providing the tools for modern IDE integration for free, seemingly for the sake of trying to make the language more relevant again. They've given people like myself, the opportunity to exist outside of their paid and closed ecosystem using tools like Visual Studio Code, and even done things like fix multiple bugs and implement several features I've requested.
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What programming language Does garmin Avionics use in its Software
I dont know for sure, but it might be the language that Garmin uses given that one of the images on Adacore.com looks like a G1000 cockpit.
nakama
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Game Server Framework Recommendation
nakama: https://github.com/heroiclabs/nakama
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Next steps for Postgres pluggable storage
To add more detail on the recent work on the ZHeap storage engine. We (Heroic Labs) sponsored work for the Cybertec team to bring it up to date with latest improvements and changes with Postgres' pluggable storage engine:
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Is there anyway to create an “online guild” system in my idle game.
you can do that, but for what platform? html5? windows? android?, the most easiest way is use firestore a service from firebase (offer a free tier), it is the easiest way not the better, other way is use a service like nakama that is more professional and something in the middle can be mmm pocketbase or supabase.
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Starred a game and want to make multi-player like stardew, tips?
I recommend the backend solution called Nakama since you’re using Godot: https://heroiclabs.com/
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Question about Multiplayer Lobby System
You could create all this yourself, or you can use existing solutions which handle all this (and much more I didn't mention). One that I'm aware of that works with Godot is Nakama. They have a paid hosting option, or you can host the application yourself.
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I discover that MMORPG are really hard to make
I read using nakama server for this is convinient. https://heroiclabs.com/
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Recommendations for Tech for 1v1 RTS Indie Game
Does anyone have recommendations on what to use? I've done a bit of research and found https://heroiclabs.com/. It's a bit unclear to me if it actually supports server side state because it talks about 'hosts' a bit, but I think it does...and it seems like you can host it yourself to avoid the $600 a MONTH! pricetag. But any other recommendations? Has anyone used heroic before?
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Is it a bad idea to run everything on a server
You might be interested in Nakama server from https://heroiclabs.com/
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Multiplayer Tic Tac Toe: how to create multiple game rooms
Depending on how much effort you want to put in to this, you might consider something like Nakama: https://github.com/heroiclabs/nakama
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What's the 'best' networking solution for Unity? UNet, Photon/Bolt/Fusion, Mirror, Netcode for GOs?
There have been mentions of Normcore, Fish-Net, and Nakama as well.
What are some alternatives?
ada_language_server - Server implementing the Microsoft Language Protocol for Ada and SPARK
ggpo - Good Game, Peace Out Rollback Network SDK
word2vec - Go library for performing computations in word2vec binary models
GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
cost-model - Cross-cloud cost allocation models for Kubernetes workloads [Moved to: https://github.com/kubecost/opencost]
LiteNetLib - Lite reliable UDP library for Mono and .NET
Tailwind CSS - A utility-first CSS framework for rapid UI development.
rapier - 2D and 3D physics engines focused on performance.
starboard - Moved to https://github.com/aquasecurity/trivy-operator
mathesar - Web application providing an intuitive user experience to databases.
siad - The Sia daemon