lazy-proxy-serviceprovider VS ManualDi.Main

Compare lazy-proxy-serviceprovider vs ManualDi.Main and see what are their differences.

lazy-proxy-serviceprovider

Lazy Dependency Injection for Microsoft's DI ServiceProvider (by servicetitan)

ManualDi.Main

Dependency injection library for C# (by PereViader)
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lazy-proxy-serviceprovider ManualDi.Main
1 1
15 6
- -
1.8 0.0
over 2 years ago about 2 years ago
C# C#
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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lazy-proxy-serviceprovider

Posts with mentions or reviews of lazy-proxy-serviceprovider. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-29.
  • Lazy Dependency Injection for Microsoft DI ServiceProvider
    3 projects | dev.to | 29 Jan 2021
    The initiative and brilliant initial implementation of the LazyProxy.ServiceProvider library belong entirely to Carlos Mendible, for which I want to express gratitude and appreciation on behalf of the entire open-source community. Besides, Carlos has generously permitted to move the new repository alongside all other LazyProxy's repositories. That was a big step forward in the lazy dependency injection ideas.

ManualDi.Main

Posts with mentions or reviews of ManualDi.Main. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-01.
  • Dependency injection in unity
    3 projects | /r/unity | 1 Mar 2022
    Hello everyone! I love unity, it is a great game engine, but I always find myself back to the same architectural hurdles again and again. I used Zenject for several small projects, but I didn't completely like the approach it imposes. In order to improve on what I felt Zenject lacked, decided to make a dependency injection container that fit what I felt was necessary. https://github.com/PereViader/ManualDi.Main (core of the container, just c#) https://github.com/PereViader/ManualDi.Unity3d (extensions to improve usage in unity) As far as I know, dependency injection containers are not a very hot topic around the game dev sphere. Something I think is really not ideal for engineers, as I believe it greatly improves our productivity. What do you think of dependency injection in Unity? What do you think a dependency injection container should have for you to use them in your projects?

What are some alternatives?

When comparing lazy-proxy-serviceprovider and ManualDi.Main you can also consider the following projects:

lazy-proxy-autofac - Lazy Dependency Injection for Autofac Container

Reflex - Minimal dependency injection framework for Unity

Prism.Avalonia - Prism framework support for Avalonia UI

Zenject - Dependency Injection Framework for Unity3D

lazy-proxy - It allows to build in real time a lazy proxy type or an instance of this type.

ManualDi.Unity3d - Extensions and usability features of the ManualDi dependency injection library for the Unity3d game engine

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CrispyWaffle - 🧰 🛠️ Crispy Waffle project - toolkit for .NET projects