AvatarMe
Texture
AvatarMe | Texture | |
---|---|---|
1 | 4 | |
649 | 7,939 | |
- | 0.3% | |
4.0 | 2.5 | |
over 2 years ago | 9 days ago | |
Objective-C++ | ||
- | NOASSERTION |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AvatarMe
-
Where to start with the software side of Disney's latest single shot paper?
Some of the more recent ones I've seen with really good results like AvatarMe always say they will release code but don't. However, AvatarMe just updated their readme and say you can request the code / dataset if you are using it for research, so maybe I'd start there because I don't expect Disney would give you that. You might be able to take what they're doing and add some of Disney's stuff to it.
Texture
-
Building Reddit’s Design System on iOS
Historically, Reddit has used both UIKit and Texture as layout engines to build out the Reddit app. At the time of its adoption, Texture was used as a way to build screens and have the UI update asynchronously, which mitigated frame rate hitches and optimized scroll performance. However, Texture represented a significantly different paradigm for building UI than UIKit, and prior to RPL, we had components built on both layout engines. Reusing components across these frameworks was difficult, and having to juggle two different mental models for these systems made it difficult from a developer’s perspective. As a result, we opted to deprecate and migrate off of Texture.
-
Telegram enable sign up without a SIM card
On iOS it’s written using a fork of Texture, formerly AsyncDisplayKit. In my experience, Texture outperforms UIKit’s auto layout and rich text widgets significantly.
https://github.com/TextureGroup/Texture
-
The SliceKit Series: Introducing Our New iOS Presentation Framework.
In order to make our engineers' lives easier and gain consistency in our user experience, we needed a declarative abstraction on top of UIKit. We chose UIKit because after experimenting with SwiftUI, Texture, ComponentKit, and other alternatives, UIKit offers us the right combination of features, including:
-
Ideas for research topic (thesis/dissertation) that includes iOS Development
Ok thanks. I've included a link for everyone else. Texture
What are some alternatives?
stargan-v2 - StarGAN v2 - Official PyTorch Implementation (CVPR 2020)
IGListKit - A data-driven UICollectionView framework for building fast and flexible lists.
raymarching-workshop - An Introduction to Raymarching
ComponentKit - A React-inspired view framework for iOS.
CVPR2024-Papers-with-Code - CVPR 2024 论文和开源项目合集
Atlas
lo-rez - A low-resolution view on a tiny Minecraft
SwiftyUI - High performance and lightweight UIView, UIImage, UIImageView, UIlabel, UIButton, Promise and more.
cycles - The Cycles Render Engine - official mirror
Pulley - A library to imitate the iOS 10 Maps UI.
AsyncDisplayKit - Smooth asynchronous user interfaces for iOS apps.
Lottie - An iOS library to natively render After Effects vector animations