landau VS graphscad

Compare landau vs graphscad and see what are their differences.

landau

OpenJSCAD with JSX syntax and React-like component system (by landaujs)
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landau graphscad
1 3
9 75
- -
0.0 0.0
about 3 years ago about 1 year ago
JavaScript OpenSCAD
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

landau

Posts with mentions or reviews of landau. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-10.
  • GraphSCAD – A User Friendly Nodal Editor for OpenSCAD
    10 projects | news.ycombinator.com | 10 Oct 2021
    Yes, it seems like there are very few efforts that work towards seamless visual<->text code editing.

    Even for things like React apps where you have pretty clear composable building blocks in the form of components, I only know of Utopia[0] as an ongoing project.

    I've worked towards having a React-based interface for OpenJSCAD with Landau[1], where one of the goals was having an editor like Utopia to make most of the editing capabilites available in a standard 3D editor interface that edits the variables in the code.

    [0]: https://utopia.app/

    [1]: https://github.com/landaujs/landau

graphscad

Posts with mentions or reviews of graphscad. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-07.
  • Show HN: Flyde – an open-source visual programming language
    12 projects | news.ycombinator.com | 7 Mar 2024
    As a visual person (traditionally trained as a graphic artist), I've wanted this sort of thing for a long while, and I've been trying to use it for 3D.

    Surprisingly, there are multiple specialized tools for this:

    - https://www.blockscad3d.com --- an adaptation of Google's Blockly to OpenSCAD

    - https://github.com/derkork/openscad-graph-editor --- wires and nodes, it has the advantage of exposing _all_ of OpenSCAD's commands (the above has a subset)

    - https://github.com/Tanneguydv/Pythonocc-nodes-for-Ryven --- a module for using PythonOCC in Ryven --- when I finally succeeded, I found the language inscrutable, even when provided w/ quite nice examples (definitely a failing on my part, not that of the tool)

    - https://github.com/graphscad/graphscad --- it took a long while for the source code for this to be made available, and for a while it had compatibility problems (why was "cube" redefined?) --- probably defunct for political reasons, it had some interesting ideas, in particular the ability to have custom icons for modules

    - https://www.nodebox.net --- if memory serves I got hung up by not easily being able to do 3D, and when doing 2D having precision problems (or maybe that was Processing.org)

    and I've been using these tools to make various things:

    https://willadams.gitbook.io/design-into-3d/3d-project

    (and maybe eventually I'll finish something)

    The problem I've been running into is there doesn't seem to be an answer to the question:

    "What does an algorithm look like?"

    I recently had occasion to mention Herman Hesse's _The Glass Bead Game_ (also published as _Magister Ludi_) and I'll bring it up again --- what is a meaningful graphical representation of a program?

    The Drakon folks argued that there should be one true path but that's not really communicative and I would note that if this was a simple thing it wouldn't be decades since I last saw a physical Flowcharting Template:

    https://americanhistory.si.edu/collections/object-groups/flo...

    (and it's pretty rare to even see a well-done electronic drawing of a flowchart since Visio made its splash and vanished into the bowels of Microsoft)

    The main problem seems to be one of expressiveness not scaling up well, hence:

    https://blueprintsfromhell.tumblr.com/

    https://scriptsofanotherdimension.tumblr.com/

    Presumably, one doesn't want to define modules/variables unnecessarily --- but the question becomes where is that boundary?

    If you define too many, then you're back to the "wall of text" which one was trying to avoid (but wrapped up in nice boxes with some lines or shapes), and if one doesn't use them (well, look at the pretty/awful images in the links above).

    Ideally, a well-coded visual program would have a pleasing aesthetic appearance which is expressive and communicates flow and function, and I've tried for that at:

    https://willadams.gitbook.io/design-into-3d/programming

    (though I wish that there was an easy way to export an SVG version of a program)

    I believe that what is needed here is some graphical equivalent to Literate Programming: http://literateprogramming.com

    Is there a nice GUI toolkit integration which would allow making a graphical application with this? I have an idea I want to try it which might be a good fit.

  • GraphScad
    1 project | /r/openscad | 10 Oct 2021
    The github repository was last updated 5 years ago. Is this still being maintained?
  • GraphSCAD – A User Friendly Nodal Editor for OpenSCAD
    10 projects | news.ycombinator.com | 10 Oct 2021

What are some alternatives?

When comparing landau and graphscad you can also consider the following projects:

openscad - OpenSCAD - The Programmers Solid 3D CAD Modeller

landau-rpi - Landau models for Raspberry Pi boards

VisualScriptCAD - A simple visual scripting based 3D modeling application.

DynFreeCAD - Dynamo nodes for FreeCAD

NodeGraphInterface - A Node Graph Interface for OpenSCAD

olive - Free open-source non-linear video editor

VisualScriptEngine - A C++ visual scripting engine designed for embedding.

visual-programming-codex - Waypoints to the past and future of visual programming.