dice VS MazesOfMonad

Compare dice vs MazesOfMonad and see what are their differences.

dice

Simplistic D&D style dice-rolling system. (by lambdabot)
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dice MazesOfMonad
- -
6 9
- -
0.0 0.0
about 2 years ago over 5 years ago
Haskell Haskell
The Unlicense BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

dice

Posts with mentions or reviews of dice. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning dice yet.
Tracking mentions began in Dec 2020.

MazesOfMonad

Posts with mentions or reviews of MazesOfMonad. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning MazesOfMonad yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing dice and MazesOfMonad you can also consider the following projects:

general-games - Haskell package with helpful structures for a variety of games

rattletrap - :car: Parse and generate Rocket League replays.

layers-game - A prototypical 2d platform game

breakout - Breakout

halma - Chinese Checkers Haskell library, GUI application and Telegram bot

tateti-tateti - Meta tic-tac-toe ncurses game.

h2048 - An Implementation of Game 2048

aeson-tiled - Aeson instances for Tiled map editor types

haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.

Tic-Tac-Toe - :x: :o: TicTacToe in Haskell.

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

YACPong