grass | pixy.js | |
---|---|---|
1 | 1 | |
2 | 41 | |
- | - | |
0.0 | 6.9 | |
over 2 years ago | about 2 months ago | |
HTML | JavaScript | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
grass
Posts with mentions or reviews of grass.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-02.
-
How to make apply/make a 'parallax mapping' technique? "Height map" without geometry...?
I have these resources right now from the 3d artist: https://github.com/kylebakerio/grass
pixy.js
Posts with mentions or reviews of pixy.js.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-02.
-
How to make apply/make a 'parallax mapping' technique? "Height map" without geometry...?
Forgive me, I'm happy reading the source code of A-Frame and have slowly been getting into Three here and there as needed. I have a project for a client where their artist has made a request for an effect I've seen before, e.g. here, but I am not sure how to replicate. I found a reference to this library, but the brief readme is literally in Japanese, and while there's some kind of discussion in English in the issues, it's hard to follow for me as someone who knows the bare minimum (if even that) about how shaders really work (I'm more of a JS guy).