kubernetes-reflector
reflector
kubernetes-reflector | reflector | |
---|---|---|
7 | 17 | |
895 | 19 | |
3.4% | - | |
5.6 | 0.0 | |
17 days ago | about 1 year ago | |
C# | TypeScript | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
kubernetes-reflector
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KafkaUser in another namespace
In one of the comments it lead us to https://config-syncer.com/docs/v0.14.7/setup/install/ which had a comment about another tool emberstack/kubernetes-reflector.
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Synchronisation app
You should have you app deployed from a git repo using something like ArgoCD, Flux, or fleet. You would then make your changes in git to have the synced to your target clusters. I've never used it, but you could also look at https://github.com/emberstack/kubernetes-reflector
- emberstack/kubernetes-reflector: Custom Kubernetes controller that can be used to replicate secrets, configmaps and certificates.
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Is it possible to read secrets from a specfic namespace through RoleBinding?
You mean this? Isn't it kinda hacky? I mean, it feels like every solution for shared imagePullSecret is a total hack.
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Emberstack/Kubernetes-Reflector Alternative
Is there any good alternative for https://github.com/emberstack/kubernetes-reflector ?
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Cluster Secret
We are using reflector: https://github.com/emberstack/kubernetes-reflector
reflector
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[2022 in RoguelikeDev] Reflector: Laser Defense
Reflector: Laser Defense itch.io | GitHub | @mmakesgames
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Sharing Saturday #396
Reflector: Laser Defense (itch.io|twitter|blog|github) Roguelike base-building in an hour
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Recommendation for someone who likes CDDA? Something that is focused on base building (building a farm, mining, hoarding resources) but has decent combat.
I recommend my own game Reflector: Laser Defense but with a big caveat: it is much more puzzle-like and less simulationist than CDDA. Everything has a 1hp. The core mechanic is about reflecting and manipulating laser beams.
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Rot js drawing at arbitrary positions?
Like some others, I use rot.js for some map gen and rng but for rendering I use a different library, pixi, which let's me use particles and animations. It's kinda messy, but you can browse my code here https://github.com/mscottmoore/reflector (src/lib/renderer)
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Roguelikes where tiles represent bigger regions?
My game, Reflector: Laser Defense, sort of fits the description, but it might be at slightly smaller scale than you're looking for. A single tile in Reflector represents a big enough area for an entire building, or entire farm. You can't zoom in any closer.
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Sharing Saturday #366
Reflector: Laser Defense | play now | twitter
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Sharing Saturday #353
Took a break from working on Reflector to participate in the 7DRL jam, this time with a couple collaborators: u/Lemunde doing the sprites and other art, and u/brightbone63 composing music and making sfx. I'll save my main write-up for the dedicated thread, but I'm really happy with how it came together. It was a rush at the end, and I'm not confident in the late-game balance, but it feels like a complete game.
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Turn-based city builder a good idea?
I'm working on a turn-based base builder, Reflector: Laser Defense. There's an emphasis on tactical combat, the specific mechanics of which really wouldn't work well in real time (with or without pause). There's production and resource management as well, which works mostly how you describe. I think it works out alright, though it's sometimes confusing. Give it a try and let me know if you have any questions!
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Sharing Saturday #351
scifi roguelike basebuilder | play now | code | blog | @mscottmooredev
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7DRL 2021 Brainstorming
If you want something with a little less magic, pixi.js is a good option. I believe phaser uses it under the hood. I use it to render the map in my game (non-map UI uses React). You can browse my messy Typescript code here. That said, for the 7DRL perhaps the extra magic of phaser will be nice.
What are some alternatives?
kubed - 🛡️ Kubernetes Config Syncer (previously kubed) [Moved to: https://github.com/kubeops/config-syncer]
wally-fov - Shadow-casting field-of-view algorithm with support for walls along tile edges
config-syncer - 🛡️ Kubernetes Config Syncer (previously kubed)
Cataclysm - A post-apocalyptic roguelike. New features relative to C:Whales are scheduled for after 0.2.0, the savefile breaking release.
Reloader - A Kubernetes controller to watch changes in ConfigMap and Secrets and do rolling upgrades on Pods with their associated Deployment, StatefulSet, DaemonSet and DeploymentConfig – [✩Star] if you're using it!
ranviermud - A node.js based MUD game engine
2D-Character-Controller - Free 2D Character Controller for Unity.
innit - A roguelike game where you play a micro organism inside a larger organism!
secretgen-controller - secretgen-controller provides CRDs to specify what secrets need to be on Kubernetes cluster (to be generated or not)
wcomf - Here you'll find the newest versions of my game, Weird Caves of Mediocre Fun.
geodesic - 🚀 Geodesic is a DevOps Linux Toolbox in Docker
ECS - A templated, single-file header only Entity Component implementation.