fluid
Fluid Simulation on HTML5 Canvas (by kotsoft)
works
The code of several works on oimo.io/works (by saharan)
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fluid | works | |
---|---|---|
1 | 3 | |
22 | 1,191 | |
- | - | |
10.0 | 3.5 | |
over 9 years ago | 18 days ago | |
JavaScript | Haxe | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fluid
Posts with mentions or reviews of fluid.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-08-06.
works
Posts with mentions or reviews of works.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-08-06.
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Cloth Simulation
The same creator has some more really fun open source physics demos, click on the images: https://github.com/saharan/works
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Water – Oimo.io
They add some randomness: https://github.com/saharan/works/blob/main/water/src/MPM.hx#...
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Clock
The core idea (backwards time integration) seems to be implemented here:
https://github.com/saharan/works/blob/main/clock/src/phys/Wo...
And by the looks of it, there is a description here: https://blog.oimo.io/2022/02/11/clock-core/
I'm not passionate enough to try and (machine-)translate it, even though I would've really liked to understand how you make collision handling work backwards (especially since the simulation clearly seems to have energy dissipation)...
What are some alternatives?
When comparing fluid and works you can also consider the following projects:
SPHjs - A 2D fluid simulation of water physics in pure Javascript.
literature-clock - Clock using time quotes from the literature, based on the work of Jaap Meijers
WebGL-Fluid-Simulation - Play with fluids in your browser (works even on mobile)
society-htm - rich emergent dynamics via physics simulation (p2.js)