kotlin-script-examples
haxe
kotlin-script-examples | haxe | |
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1 | 82 | |
286 | 5,957 | |
1.0% | 0.4% | |
3.9 | 9.7 | |
3 months ago | 6 days ago | |
Kotlin | Haxe | |
Apache License 2.0 | - |
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kotlin-script-examples
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Is there any language that is as similar as possible to Python in syntax, readability, and features, but is statically typed?
+1. Especially useful kts (Kotlin script). It even have notation for dependencies right in script. (https://github.com/Kotlin/kotlin-script-examples/blob/master/jvm/main-kts/scripts/kotlinx-html.main.kts)
haxe
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Wax compiler – a tiny language designed to transpile to other languages
This remineds me of Haxe[1]. I like Wax better because of the Common-Lisp-like syntax.
[1]: https://haxe.org
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Marimo: Interactive Fluffy Ball
I thought this was a three.js demo but it's actually built with a language called haxe [1]. I've never heard of this language before and looks really cool. Makes me want to play with it!
[1] https://haxe.org/
- Haxe 4.3.4
- Ask HN: Does anyone here use Haxe?
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Ask HN: What are some unpopular technologies you wish people knew more about?
The Haxe programming language (https://haxe.org/). It's insane how unpopular this is compared to its value.
"Haxe can build cross-platform applications targeting JavaScript, C++, C#, Java, JVM, Python, Lua, PHP, Flash, and allows access to each platform's native capabilities. Haxe has its own VMs (HashLink and NekoVM) but can also run in interpreted mode."
It's mostly popular in game dev circles, and is used by: Nortgard, Dead Cells, Papers Please, ... .
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One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
For those interested in cross platform game development, don't forget https://haxe.org/! The usefulness / popularity ratio is very high on this one :).
- Flash Museum – explore more than 130k flash games and animations
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Is this idea worth pursuing? (a common grammar interface for various interpreted languages written in C)
Sounds like haxe: https://haxe.org/
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TC39 Proposal: Types as Comments
I really enjoyed programming in AS3, and https://haxe.org/ was really helpful at the time to make development easier.
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TIL: "private_constant"
Been tinkering in the Haxe programming language recently. I definitely suggest checking it out, but one thing I liked was private constants. I know other languages have this, but its where I've encountered it most recently.
What are some alternatives?
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
eso-light-attack-weave - This is a macro for the game Elder Scrolls Online
F# - Please file issues or pull requests here: https://github.com/dotnet/fsharp
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
dynamic-dns - An automated dynamic DNS solution for Docker and DigitalOcean
fut - Fusion programming language. Transpiling to C, C++, C#, D, Java, JavaScript, Python, Swift, TypeScript and OpenCL C.
julia - The Julia Programming Language
Fable: F# |> BABEL - F# to JavaScript, TypeScript, Python, Rust and Dart Compiler
crystal - The Crystal Programming Language
love - LÖVE is an awesome 2D game framework for Lua.