kirby64
A work-in-progress decompilation of Kirby 64: The Crystal Shards, brought to you. (by farisawan-2000)
sssv
WIP Space Station Silicon Valley N64 Decomp (by mkst)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
kirby64
Posts with mentions or reviews of kirby64.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-15.
- Kirby 64 port like the Mario 64 port?
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Goldeneye XBLA and the Banjo XBLA games run perfectly in Steam OS using xenia!
Kirby 64: https://github.com/farisawan-2000/kirby64
- Best HD emulations of N64 games?
- Every N64 decompilation project + 2 microcode disassemblies
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Kirby 64: 100% in 14:29 (UWR*)
Basically, today I found a cheat code hidden in Kirby 64 (dubbed the "someone2639 on soundcloud xd skip") that lets you obtain a 100% completed File 3. How was this found? Through my decompilation project of the game! It really goes to show how reverse-engineering can find new things in a game in places nobody thought to look.
sssv
Posts with mentions or reviews of sssv.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-14.
-
Every N64 decompilation project + 2 microcode disassemblies
https://github.com/mkst/sssv Space Station Silicon Valley
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Automation for hacks using Github
I do something similar for my sssv decomp - you might want to look at on_pull_request_target so forks can run the action (without getting the secret) - otherwise anyone else submitting a PR will have the action fail). Have a look at the job here: https://github.com/mkst/sssv/blob/master/.github/workflows/build_pr.yaml
What are some alternatives?
When comparing kirby64 and sssv you can also consider the following projects:
Animal-Crossing-Decomp - Decompilation of Animal Crossing for the Nintendo GameCube
mupen64plus-libretro-nx - Improved mupen64plus libretro core reimplementation
f3dex2 - Matching and mostly documented disassemblies of the F3DEX2/F3DZEX2 N64 RSP microcode family
mm - Decompilation of The Legend of Zelda: Majora's Mask
Rocket-Robot-On-Wheels - Decompilation of the N64 game "Rocket: Robot on Wheels"
wide-snes - Super Mario World (SNES) Widescreen Project
papermario - Decompilation of Paper Mario
conker - Work-in-progress decompilation of Conker's Bad Fur Day for N64
mp3 - Mario Party 3 decompilation
yoshis-story - In-progress decompilation of Yoshi's Story