kiota-http-dotnet
Kiota http provider implementation for dotnet with HttpClient (by microsoft)
CloudinaryDotNet
Cloudinary DotNet library (by cloudinary)
kiota-http-dotnet | CloudinaryDotNet | |
---|---|---|
1 | 1 | |
31 | 98 | |
- | - | |
9.1 | 7.5 | |
6 days ago | 8 days ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
kiota-http-dotnet
Posts with mentions or reviews of kiota-http-dotnet.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-27.
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Generate a custom C# ChatGPT API client in minutes with Kiota
Batteries included: Kiota’s default HTTP client includes built-in OpenTelemetry support, a retry helper, a compression handler and more.
CloudinaryDotNet
Posts with mentions or reviews of CloudinaryDotNet.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-16.
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How do I use the Cloudinary .NET SDK with Unity?
Hey, thanks for the comment. At this point I'm just trying to figure out how to add it to my Unity project. I'm new to adding pre-compiled DLLs to a Unity project. There are the files on the GitHub repo and the NuGet Package. I attempted to install via the NuGet Unity Package Manager but it gave me a ton of Namespace/Type Not Found errors. Same thing happened when I tried just moving the files from the GitHub repo into my Assets folder. I might just need to somehow learn more about how to install pre-compiled .NET packages into Unity. But if you have any thoughts or any directions to point me in, I would be in your debt. Thank you!
What are some alternatives?
When comparing kiota-http-dotnet and CloudinaryDotNet you can also consider the following projects:
kiota - OpenAPI based HTTP Client code generator
imaginary - imaginary is an image gallery built using Gatsby and Cloudinary. Follow this project to know more.
msgraph-metadata - Microsoft Graph metadata captured and used for generating client library code files.
NuGetForUnity - A NuGet Package Manager for Unity
anthropic-sdk-dotnet - C# Client SDK (Unofficial) for Anthropic Large Language Models
NYTimes.NET - A .NET Core SDK for NYTimes APIs
openai-openapi - OpenAPI specification for the OpenAI API
cloudinary_js - Cloudinary JavaScript library
openai-csharp-client-kiota-demo
cloudinary-react - React components that utilize Cloudinary functionality
standard-webhooks - The Standard Webhooks specification
kiota-http-dotnet vs kiota
CloudinaryDotNet vs imaginary
kiota-http-dotnet vs msgraph-metadata
CloudinaryDotNet vs NuGetForUnity
kiota-http-dotnet vs anthropic-sdk-dotnet
CloudinaryDotNet vs NYTimes.NET
kiota-http-dotnet vs openai-openapi
CloudinaryDotNet vs cloudinary_js
kiota-http-dotnet vs openai-csharp-client-kiota-demo
CloudinaryDotNet vs cloudinary-react
kiota-http-dotnet vs NYTimes.NET
kiota-http-dotnet vs standard-webhooks