kandria
awesome-cl
kandria | awesome-cl | |
---|---|---|
33 | 64 | |
579 | 2,458 | |
6.6% | - | |
8.1 | 8.7 | |
4 days ago | 6 days ago | |
Common Lisp | Makefile | |
zlib License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
kandria
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Gamedev in Lisp. Part 1: ECS and Metalinguistic Abstraction
A recent, notable game made in Lisp is Kandria: https://store.steampowered.com/app/1261430/Kandria/ / https://github.com/Shirakumo/kandria
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We need to talk about parentheses
Examples (for Common Lisp, so not citing Emacs): reddit v1, Google's ITA Software that powers airfare search engines (Kayak, Orbitz…), Postgres' pgloader (http://pgloader.io/), which was re-written from Python to Common Lisp, Opus Modus for music composition, the Maxima CAS, PTC 3D designer CAD software (used by big brands worldwide), Grammarly, Mirai, the 3D editor that designed Gollum's face, the ScoreCloud app that lets you whistle or play an instrument and get the music score,
but also the ACL2 theorem prover, used in the industry since the 90s, NASA's PVS provers and SPIKE scheduler used for Hubble and JWT, many companies in Quantum Computing, companies like SISCOG, who plans the transportation systems of european metropolis' underground since the 80s, Ravenpack who's into big-data analysis for financial services (they might be hiring), Keepit (https://www.keepit.com/), Pocket Change (Japan, https://www.pocket-change.jp/en/), the new Feetr in trading (https://feetr.io/, you can search HN), Airbus, Alstom, Planisware (https://planisware.com),
or also the open-source screenshotbot (https://screenshotbot.io), the Kandria game (https://kandria.com/),
and the companies in https://github.com/azzamsa/awesome-lisp-companies and on LispWorks and Allegro's Success Stories.
https://github.com/tamurashingo/reddit1.0/
http://opusmodus.com/
https://www.ptc.com/en/products/cad/3d-design
http://www.izware.com/mirai
https://apps.apple.com/us/app/scorecloud-express/id566535238
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Factorio: Space Age
> The source is not publicly available, no. It‘s still being actively developed and sold after all.
Those two are definitely not incompatible. Take Karia[0] for example, which is fully Free Software[1].
[0] https://store.steampowered.com/app/1261430/Kandria/
[1] https://github.com/Shirakumo/kandria/blob/master/LICENSE
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The battlebit discord anticheat “helpers” everybody.
I’ve seen a 1 person team support steam deck controls with a game written in lisp kandria. The battlebit devs have much better tools supporting steam deck using the unity engine. The controls for the steam deck is definitely not the main reason to abandon Linux, the anti cheat stuff seams to be the only thing in the way.
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best lisp or scheme for web game dev?
I don't know about "best", but the work that the Kandria dev has put into CL libraries to create his game has been impressive to see.
- Owner of Symbolics Lisp machines IP is interested in a non-commercial release
- Steel Bank Common Lisp 2.3.5 released
- Peter Norvig – Paradigms of AI Programming Case Studies in Common Lisp
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Looking for multi-paradigm languages that have reliable tail-call optimization
For what it's worth, I'd take a look at Common Lisp. It's perhaps less functionally-minded than OCaml, but I don't think it's fair to call it imperative. You'll encounter similar-looking patterns. There aren't loads of games for CL, but I've heard Kandria is super (https://github.com/Shirakumo/kandria), as well as being a great example project.
- Kandria, an action RPG made with Common Lisp is now available!
awesome-cl
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3 years of fulltime Rust game development, and why we're leaving Rust behind
I know you're not asking for recommendations, but Lisp, particularly SBCL, really seems to check all your boxes. I say this as someone who generally reaches for Scheme when it comes to Lisps too.
There are a few game engines[0] for CL, but most of them seem to be catered specifically to 2D games.
[0] https://github.com/CodyReichert/awesome-cl?tab=readme-ov-fil...
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KamilaLisp – A functional, flexible and concise Lisp
Hello, a single counter-example I hope https://lispcookbook.github.io/cl-cookbook/editor-support.ht...
(see more from https://github.com/CodyReichert/awesome-cl?tab=readme-ov-fil...
https://cl-community-spec.github.io/pages/index.html
and some more)
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Why Is Common Lisp Not the Most Popular Programming Language?
Everyone, if you don't have a clue on how's Common Lisp going these days, I suggest:
https://lisp-journey.gitlab.io/blog/these-years-in-common-li... (https://www.reddit.com/r/lisp/comments/107oejk/these_years_i...)
A curated list of libraries: https://github.com/CodyReichert/awesome-cl
Some companies, the ones we hear about: https://github.com/azzamsa/awesome-lisp-companies/
and oh, some more editors besides Emacs or Vim: https://lispcookbook.github.io/cl-cookbook/editor-support.ht... (Atom/Pulsar support is good, VSCode support less so, Jetbrains one getting good, Lem is a modern Emacsy built in CL, Jupyter notebooks, cl-repl for a terminal REPL, etc)
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Common Lisp: An Interactive Approach (1992) [pdf]
check out the editor section, there's more than Emacs these days: https://lispcookbook.github.io/cl-cookbook/editor-support.ht...
- https://github.com/CodyReichert/awesome-cl for libraries
- https://www.classcentral.com/report/best-lisp-courses/#ancho...
- a recent overview of the ecosystem: https://lisp-journey.gitlab.io/blog/these-years-in-common-li... (shameless plug, on HN: https://news.ycombinator.com/item?id=34321090)
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Spinneret: A modern Common Lisp HTML generator
More HTML generators for CL: https://github.com/CodyReichert/awesome-cl#html-generators-a... there are lispy ones (Spinneret), Django-like ones (Djula, I like it, easy to use and extend), HTML-based allowing for inline Lisp code (Ten), JSX-like ones (lsx, markup), and more.
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Common Lisp JSON parser?
https://github.com/CodyReichert/awesome-cl is usually a good place to find recommendations. Jzon is pretty good.
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All of Mark Watson's Lisp Books
> obstacles add up
I actually agree. It wasn't smooth for me to ship my first CL app. It's all better now (more tools, more documentation, more blog posts from several people, more SO questions and answers!).
> performant
SBCL is in the same ballpack of C, Rust or Java in many benchmarks.
In this article series, the author writes the same program in CL, Rust and Java. In fact, he copy-pastes a PG snippet from 30 years ago. This snippet beats Rust and Java in LOC and speed. But, yeah, he wasn't writing super efficient Rust code, so after many discussions, pull requests and sweating, the Rust code became the most performant. https://renato.athaydes.com/posts/revisiting-prechelt-paper-... It didn't take work to make the CL code performant, more so for the Rust one ;)
a benchmark after sb-simd vectorization: https://preview.redd.it/vn5juu36v2681.png?width=715&format=p... (https://www.reddit.com/r/Common_Lisp/comments/riedio/quite_a...)
> good tools for networking, for writing concurrent or asynchronous code, for graphics,
I refer the reader to https://github.com/CodyReichert/awesome-cl but yes, CL won't have the best libraries in some scenarii (GUI? Tk libs are good, we have Gtk4, a Qt5 library used in production© by a big player but difficult to install etc)
> it doesn't give you a good package manager or means of distributing code
Quicklisp is neat, with limitations, that can be addressed with Qlot, ql-https, or CLPM or the newest ocicl.
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How to Understand and Use Common Lisp
It's a good book!
Modern companions would be:
- the Cookbook: https://lispcookbook.github.io/cl-cookbook/ (check out the editors section: Atom/Pulsar, VSCode, Sublime, Jetbrains, Lem...)
- https://github.com/CodyReichert/awesome-cl to find libraries
Also:
- https://stevelosh.com/blog/2018/08/a-road-to-common-lisp/
- https://news.ycombinator.com/item?id=34321090 2022 in review
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Why Lisp?
> static strong typing
Alright, here is it: https://github.com/coalton-lang/coalton/
> small efficient native binaries
The numbers are: with SBCL's core-compression, a web app with dozens on dependencies will weight ±30 to 40MB. This includes the compiler, the debugger, etc. Without core compression, we reach ±150MB.
> The actor runtime?
the actor library: https://github.com/mdbergmann/cl-gserver
> couldn't find a way to make money with it. I suspect many other programmers are in my boat.
Alright. Some do, that's life. Yes, some companies go with CL even in 2023 (https://lisp-journey.gitlab.io/blog/lisp-interview-kina/, they released https://github.com/KinaKnowledge/juno-lang lately; Feetr (finance): https://twitter.com/feetr_io/status/1587182923911991303)
https://github.com/azzamsa/awesome-lisp-companies/
> Give us an HTTP (1.x & 2.0) and WebSockets libraries
How so? We have those libraries. HTTP/2: https://github.com/zellerin/http2/
https://github.com/CodyReichert/awesome-cl
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Peter Norvig – Paradigms of AI Programming Case Studies in Common Lisp
https://leanpub.com/lovinglisp -- this one is great, and the first thing I recommend
https://lispcookbook.github.io/cl-cookbook/ -- also great and up to date
https://awesome-cl.com/ -- for anything else.
What are some alternatives?
clog - CLOG - The Common Lisp Omnificent GUI
cl-str - Modern, simple and consistent Common Lisp string manipulation library.
awesome-lisp-companies - Awesome Lisp Companies
phel-lang - Phel is a functional programming language that transpiles to PHP. A Lisp dialect inspired by Clojure and Janet.
coalton - Coalton is an efficient, statically typed functional programming language that supercharges Common Lisp.
wuffs - Wrangling Untrusted File Formats Safely
Petalisp - Elegant High Performance Computing
pgloader - Migrate to PostgreSQL in a single command!
ocaml - The core OCaml system: compilers, runtime system, base libraries
sb-simd - A convenient SIMD interface for SBCL.