jsynchronous
QuestJS
jsynchronous | QuestJS | |
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12 | 3 | |
115 | 66 | |
- | - | |
0.0 | 6.2 | |
over 1 year ago | 3 months ago | |
JavaScript | JavaScript | |
BSD 2-clause "Simplified" License | MIT License |
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jsynchronous
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Ask HN: What is something you built but never marketed?
A data-synchronization library for Node.js
https://github.com/siriusastrebe/jsynchronous
Ever get tired of sending API requests and JSON payloads? Wouldn't it be cool if data just synced between server and client?
Jsynchronous lets you share deeply nested object/arrays between node.js and connected browsers – and any changes made to that variable.
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Woe be onto you for using a WebSocket
For the very reasons listed in the article, I built:
https://github.com/siriusastrebe/jsynchronous
a library for keeping a javascript variables synchronized between Node.js servers and clients.
Websockets work great for message passing but it struggles with data structures more complicated than what JSON can represent. Jsynchronous syncs any javascript object or array with arbitrarily deep nesting and full support for circular data structures.
If a computer goes to sleep, or disconnects, websocket connections (and their underlying TCP connections) get reset so you lose any data sent while a computer is unavailable. Jsynchronous will re-send any data clients are missing.
There's also a history mode that lets you rewind to past states.
- Easily share fast changing server data with Jsynchronous.js - for games and real time apps.
- Easily share fast changing server data with Jsynchronous.js - for games and real time apps
- Show HN: Synchronize your rapidly changing app state with all connected browsers
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Event Sourcing
I recently built https://github.com/siriusastrebe/jsynchronous which uses event sourcing to synchronize javascript variables on the server with connected browsers.
You can also replay states using a special “rewind” mode, a core advantage of event sourcing.
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5000x faster CRDTs: An Adventure in Optimization
Not for rust - for javascript: Take a look at this library: https://github.com/siriusastrebe/jsynchronous
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Ask HN: Who wants to be hired? (August 2021)
Fullstack web developer, data visualization and real-time app specialist
I recently built and open sourced https://github.com/siriusastrebe/jsynchronous a real-time data sync library for javascript.
Location: Seattle, full time roles
- Jsynchronous.js - Data synchronization for games and real-time web apps
QuestJS
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Wanting to incorporate user commands into an IF game - tool suggestions?
QuestJS is cool if you want to make a browser-based parser game. You will have to write some Javascript but there are lots of examples to imitate on the wiki page on Github.
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What Languages to Learn for Interactive Fiction Right Now?
The authors of Equity and Quest have released a JavaScript parser: https://github.com/ThePix/QuestJS
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Text Adventures made easier, with Quest 6
Recently, I've been wanting to work on a text adventure, partly due to my fondness of MOOs, and slight disappointment of some of their lacking features. If you're like me, and love making fun little games like this without having to spend too long getting the skeleton of everything set up, I'd highly recommend checking out Quest 6.
What are some alternatives?
wshook - Easily intercept and modify WebSocket requests and message events.
GoNorth - GoNorth is a story and content planning tool for RPGs and other open world games.
FluidFramework - Library for building distributed, real-time collaborative web applications
quest-sidenoder - Cross platform Sideloader for Quest standalone headset
plumber - A swiss army knife CLI tool for interacting with Kafka, RabbitMQ and other messaging systems.
Speed-Coding-Games-in-JavaScript - Games Repository from Speed Coding channel
zotonic - Zotonic - The Erlang Web Framework & CMS
inform7-ide - A design system for interactive fiction based on natural language.
FASTER - Fast persistent recoverable log and key-value store + cache, in C# and C++.
webxr-handtracking - 👐 WebXR hand tracking examples
message-db - Microservice native message and event store for Postgres
voxeling - Creative mode WebGL voxel game. Runs in Chrome, with multiplayer functionality and very few dependencies