jpexs-decompiler
haxe
jpexs-decompiler | haxe | |
---|---|---|
98 | 82 | |
4,297 | 5,957 | |
- | 0.4% | |
9.5 | 9.7 | |
5 days ago | 7 days ago | |
Java | Haxe | |
GNU General Public License v3.0 only | - |
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jpexs-decompiler
- Arqueología Tech: Roleplay un juego de cartas hecho en Visual Basic 6
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I want to learn how to data mine games I enjoy, such as Animal Jam Classic, but I’m not sure where to start.
If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones.
- JPEXS SWF Decompiler v19.0.0
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Flash Museum – explore more than 130k flash games and animations
I recently found an awesome flash decompiler[0] and used it to get around site-locking on some swfs I downloaded years ago.
Some swfs require files from the sites they are hosted on but I downloaded them and modified the swfs to find these files on a local server instead.
So cool being able to modify the source code whereas back in the day I had to rely on hex editing to invert conditionals.
[0] https://github.com/jindrapetrik/jpexs-decompiler
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Viewing swf files?
jindrapetrik/jpexs-decompiler: JPEXS Free Flash Decompiler (github.com)
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How to decompile 500 swf files?
JPEXS ffDec is amazing for decompiling them: https://github.com/jindrapetrik/jpexs-decompiler/releases
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How do I extract sound files from an archived .swf site?
You can use "inspect element" on the page in Chrome to find the swf. Once you've got it, you can use JPEXS to dump the sound files.
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Can anyone help me extract the files separately from this game please?
For future reference, you can also extract contents of SWF files using the free program ffDec.
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How do I extract assets from a downloadable flash game?
but if anyone finds this and is curious, JPEXS decompiler is by far the best option. https://github.com/jindrapetrik/jpexs-decompiler
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Mod Help: Change Loading Screen Image
I wanted to change the art that is displayed on the loading screen and wanted to ask if I'm doing it the right way. So far the instructions I've found have directed me to use something called UNREALPAK to unpack the Game.pak file, then look for the loadingScreen.swf file and decompile it with this program. After that I should be able to replace the image and, I assume, recompile and repack the loadingScreen.swf and Game.pak files respectively. Does this sound right? If so, where do I find the "UNREALPAK" tool/program? Is there a better tool/program to use for decompiling the loadingScreen.swf file? And if this isn't the correct process, would anyone be able to help me determine the best way to do this? Any help would be appreciated.
haxe
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Wax compiler – a tiny language designed to transpile to other languages
This remineds me of Haxe[1]. I like Wax better because of the Common-Lisp-like syntax.
[1]: https://haxe.org
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Marimo: Interactive Fluffy Ball
I thought this was a three.js demo but it's actually built with a language called haxe [1]. I've never heard of this language before and looks really cool. Makes me want to play with it!
[1] https://haxe.org/
- Haxe 4.3.4
- Ask HN: Does anyone here use Haxe?
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Ask HN: What are some unpopular technologies you wish people knew more about?
The Haxe programming language (https://haxe.org/). It's insane how unpopular this is compared to its value.
"Haxe can build cross-platform applications targeting JavaScript, C++, C#, Java, JVM, Python, Lua, PHP, Flash, and allows access to each platform's native capabilities. Haxe has its own VMs (HashLink and NekoVM) but can also run in interpreted mode."
It's mostly popular in game dev circles, and is used by: Nortgard, Dead Cells, Papers Please, ... .
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One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
For those interested in cross platform game development, don't forget https://haxe.org/! The usefulness / popularity ratio is very high on this one :).
- Flash Museum – explore more than 130k flash games and animations
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Is this idea worth pursuing? (a common grammar interface for various interpreted languages written in C)
Sounds like haxe: https://haxe.org/
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TC39 Proposal: Types as Comments
I really enjoyed programming in AS3, and https://haxe.org/ was really helpful at the time to make development easier.
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TIL: "private_constant"
Been tinkering in the Haxe programming language recently. I definitely suggest checking it out, but one thing I liked was private constants. I know other languages have this, but its where I've encountered it most recently.
What are some alternatives?
Recaf - The modern Java bytecode editor
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
ruffle - A Flash Player emulator written in Rust
eso-light-attack-weave - This is a macro for the game Elder Scrolls Online
vscode-as3mxml - ActionScript & MXML language extension for Visual Studio Code. Develop apps for Adobe AIR, Adobe Flash Player, or Apache Royale.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
jadx - Dex to Java decompiler
fut - Fusion programming language. Transpiling to C, C++, C#, D, Java, JavaScript, Python, Swift, TypeScript and OpenCL C.
bytecode-viewer - A Java 8+ Jar & Android APK Reverse Engineering Suite (Decompiler, Editor, Debugger & More)
Fable: F# |> BABEL - F# to JavaScript, TypeScript, Python, Rust and Dart Compiler
cheerpx-flash - CheerpX for Flash - extend the life of Flash applications thanks to HTML5 virtualization
love - LÖVE is an awesome 2D game framework for Lua.