jpdasm VS SuperMarioBros-C

Compare jpdasm vs SuperMarioBros-C and see what are their differences.

jpdasm

Accurate and annotated disassembly of Zelda no Densetsu: Kamigami no Triforce (by spannerisms)

SuperMarioBros-C

An attempt to translate the original Super Mario Bros. for the NES to readable C/C++ (by MitchellSternke)
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jpdasm SuperMarioBros-C
3 5
21 580
- -
2.1 0.0
10 months ago about 1 year ago
Assembly C++
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

jpdasm

Posts with mentions or reviews of jpdasm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-29.

SuperMarioBros-C

Posts with mentions or reviews of SuperMarioBros-C. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-13.
  • IJON Deep State Space Explorer
    3 projects | news.ycombinator.com | 13 Jan 2024
    https://github.com/MitchellSternke/SuperMarioBros-C/

    In this example, the only guidance used is an annotation that maximizes the

  • Zelda: A Link to the Past (SNES) re-implemented in C
    3 projects | news.ycombinator.com | 29 Jan 2023
    If you like this sort of thing, a similar exact C reimplementation of the original Super Mario Bros. exists here: https://github.com/MitchellSternke/SuperMarioBros-C
  • Super Mario Bros Running in C++ Code (Super Mario Bros PC/Linux Port)
    1 project | /r/Roms | 10 Jan 2022
    https://github.com/MitchellSternke/SuperMarioBros-C for a REAL pc port of the original :)
  • My opinion on this
    1 project | /r/Mario35Recreate | 9 Apr 2021
    You could also use the SMB1 Source Code if needed https://gist.github.com/1wErt3r/4048722 https://github.com/MitchellSternke/SuperMarioBros-C It'd essentially be to SMB1 what Freedoom is to Doom
  • WR SMB 4:54.97 by Niftski. First sub 4:55
    1 project | /r/speedrun | 8 Apr 2021
    That's only true for games that can still have new glitches discovered. SMB is a very small and simplistic game that has been fully reverse engineered and reassembled into human readable code, and then has been analyzed by many very motivated and intelligent people. Obviously the probability of discovering something new isn't literally zero, but don't hold your breath. The reason TASes get beat is because those TASes aren't made with perfect information about the game.

What are some alternatives?

When comparing jpdasm and SuperMarioBros-C you can also consider the following projects:

sm64-port - A port of https://www.github.com/n64decomp/sm64 for modern devices.

smt1dasm - Disassembly of Shin Megami Tensei J1.0 for the SNES

zsnes - A maintained fork of ZSNES, a Super Nintendo emulator. The original project needs patches to build and is not maintained anymore: https://sourceforge.net/projects/zsnes/

nes-gg-disassembly - NES Game Genie disassembly