jpdasm
Accurate and annotated disassembly of Zelda no Densetsu: Kamigami no Triforce (by spannerisms)
SuperMarioBros-C
An attempt to translate the original Super Mario Bros. for the NES to readable C/C++ (by MitchellSternke)
jpdasm | SuperMarioBros-C | |
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3 | 5 | |
21 | 580 | |
- | - | |
2.1 | 0.0 | |
10 months ago | about 1 year ago | |
Assembly | C++ | |
GNU General Public License v3.0 only | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
jpdasm
Posts with mentions or reviews of jpdasm.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-29.
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[ALttP] According to source code for ALttP, the devs gave the Cucco Attack a name "Cucco Summon Avenger"
The Windows ALTTP port was based on the work of kan (aka spannerisms). You can see his original alttp jp 1.0 disassembly here: https://github.com/spannerisms/jpdasm
- Zelda: A Link to the Past (SNES) re-implemented in C
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Zelda 64 has been fully decompiled, potentially opening the door for mods and ports
I know a Link to the Past has been disassembled. https://github.com/spannerisms/jpdasm
SuperMarioBros-C
Posts with mentions or reviews of SuperMarioBros-C.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-13.
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IJON Deep State Space Explorer
https://github.com/MitchellSternke/SuperMarioBros-C/
In this example, the only guidance used is an annotation that maximizes the
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Zelda: A Link to the Past (SNES) re-implemented in C
If you like this sort of thing, a similar exact C reimplementation of the original Super Mario Bros. exists here: https://github.com/MitchellSternke/SuperMarioBros-C
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Super Mario Bros Running in C++ Code (Super Mario Bros PC/Linux Port)
https://github.com/MitchellSternke/SuperMarioBros-C for a REAL pc port of the original :)
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My opinion on this
You could also use the SMB1 Source Code if needed https://gist.github.com/1wErt3r/4048722 https://github.com/MitchellSternke/SuperMarioBros-C It'd essentially be to SMB1 what Freedoom is to Doom
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WR SMB 4:54.97 by Niftski. First sub 4:55
That's only true for games that can still have new glitches discovered. SMB is a very small and simplistic game that has been fully reverse engineered and reassembled into human readable code, and then has been analyzed by many very motivated and intelligent people. Obviously the probability of discovering something new isn't literally zero, but don't hold your breath. The reason TASes get beat is because those TASes aren't made with perfect information about the game.
What are some alternatives?
When comparing jpdasm and SuperMarioBros-C you can also consider the following projects:
sm64-port - A port of https://www.github.com/n64decomp/sm64 for modern devices.
smt1dasm - Disassembly of Shin Megami Tensei J1.0 for the SNES
zsnes - A maintained fork of ZSNES, a Super Nintendo emulator. The original project needs patches to build and is not maintained anymore: https://sourceforge.net/projects/zsnes/
nes-gg-disassembly - NES Game Genie disassembly