john-carmack-plan-archive
Mattermost
john-carmack-plan-archive | Mattermost | |
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16 | 142 | |
1,164 | 28,080 | |
- | 0.8% | |
0.0 | 9.9 | |
over 3 years ago | 3 days ago | |
TypeScript | ||
- | GNU General Public License v3.0 or later |
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john-carmack-plan-archive
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Source code for Quake 2 rerelease
I had to laugh at this https://github.com/ESWAT/john-carmack-plan-archive/blob/mast...
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Which Icon of Sin design do you like the best?
Yes! Here is the .plan file where Carmack announces its development.
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A Slack clone in 5 lines of bash
there are a bunch of features in slack beyond the core chat stuff, like:
1. being connected to multiple communities and switching between them instantly
this can be of course simply replaced by connecting to different servers in a tabbed terminal and use the terminal's built-in cmd-1/2/... shortcut, which happens to be the same as in slack.
2. meta data about others, like their timezone or how to pronounce their name is quite important for distributed team work
this can be approximated by a world readable file on the chat server in every user's home, like .plan or motd files (https://github.com/ESWAT/john-carmack-plan-archive)
3. automatic idleness detection
im actually not sure how reliable is this even in slack, but in general, it can be useful, but im not sure how to solve it elegantly, when the chat runs remotely...
maybe we should just spawn a loop at the background, which gathers idleness status from the OS and uploads it when it changes, into world readable files and the remote clients can just check those file whenever they want.
4. extra status indication with automatic expiry, eg when someone is away from the keyboard, coz they are having lunch
we do use this feature often and it's a really helpful regarding when can we expect a response from someone.
again, quite simple to model this as a plain text file and we can even use emojis, to have a very similar effect to setting " lunch" on slack. ppl would need to know what's the emoji selector shortcut though... like cmd-ctrl-space on macos.
5. text search across all channels/rooms
assuming the chat is being logged into files, then a recursive (rip)grep could work to some extent, but then from the search results one might want to get back to the context of the result too.
6. threads
this complicates implementation a lot more, but we found it an obvious improvement over the single threaded IRC model of communication
7. having threads open on the side, so ppl can track 2 streams of comms at once at least
it would require starting the chat app multiple times and do some window management to see them side-by-side
now obviously all this can be done a lot simpler, but those implementations typically always lack somehow. not sure why is that...
see https://cancel.fm/ripcord/ or http://www.altme.com/what.html
the REBOL 3 programming language even had a quite full featured, text-mode chat built in:
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John Carmack on Functional Programming in C++ (2018)
I was impressed by his concise daily planfiles.
https://github.com/ESWAT/john-carmack-plan-archive/tree/mast...
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Quake 1 ported to the Apple Watch
Quake and id Software were pioneering things we just take for granted now.
I remember playing QuakeWorld when it came out, on Linux, over a dial up modem. You had ping times of 200-300ms and it was playable. You have to remember at the time Doom and other games were LAN-only. John Carmack used to keep a .plan file with some really cool details behind Quake/QuakeWorld development. Check out Aug 02, 1996 for some detail behind the netcode[1]. You can read the future of gaming being invented right there.
[1] https://github.com/ESWAT/john-carmack-plan-archive/blob/mast...
- Collection of John Carmack’s .plan files
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John Carmack interview: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
Perhaps relevant to link to an archive of his .plan files hosted on github: https://github.com/ESWAT/john-carmack-plan-archive/
- John Carmack .plan Archive
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I'm trying to understand the progression of 3D game engines, specifically Doom - Quake - GoldSrc
Instead, you might be interested in looking through John Carmack's .plan archive.
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The computers used to do 3D animation for Final Fantasy VII in 1996
https://github.com/ESWAT/john-carmack-plan-archive/blob/mast... is interesting. It transitions from todo list to a narrative format right after Quake launches :) In subsequent years you see Carmack opine on various high-perf platforms for gamers, and also for Quake level pre-processing (engine licensees had money to spend on productivity)
Chapter 64 onwards of https://www.jagregory.com/abrash-black-book/ is Mike Abrash's detailing of Quake's development.
(tl;dr - Quake was developed on NeXTSTEP + an MS-DOS port of GCC (DJGPP), Quake2 was on Visual Studio + Windows (this was the era of that Carmack giant-monitor photo), there was an in-between period of free updates to the original Quake, like WinQuake, QuakeWorld and glQuake).
Mattermost
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Discord to Start Showing Ads for Gamers to Boost Revenue
> Tell me another platform that is free, has realtime chat, voice and video, has stable service, allows sharing images and other media, with good ownership management... and is open source.
Mattermost: https://mattermost.com/
Rocket.Chat: https://www.rocket.chat/
Nextcloud Talk: https://nextcloud.com/talk/
Self hosting and some assembly required. I've run all of them on cheap VPSes to explore a Slack/Discord replacement, neither was mindblowing but all of them seemed okay (Nextcloud's offering was rather barebones, though).
Audio and video support varies because getting those right is challenging, at best you'd just integrate with something like Jitsi, that one's actually pretty good for meetings and such: https://jitsi.org/ and has a cloud version too: https://meet.jit.si/ (yet people still go for Zoom and it's odd UI/UX choices)
I actually rather liked forums back in the day, but I guess nobody will be setting up that many phpBB instances in the current year, though projects like Discourse also seem promising: https://www.discourse.org/
I don't think many people at all will be leaving Discord, due to how entrenched the platform is (network effect): if you want people to help you with what you're working on, you go where they are, not vice versa.
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Ask HN: Who is hiring? (March 2024)
Mattermost, Inc. | Senior React Native Engineer | REMOTE (US Only) | Full-Time
At Mattermost we build an open core, chat and collaboration platform focused on making users with mission critical work more productive while also allowing our customers to self-deploy and have full control over their own data.
We’re looking for a Senior React Native Engineer who has the depth to significantly move the performance needle of our app while also having the breadth to contribute across our stack.
Check out our open source mobile codebase: https://github.com/mattermost/mattermost-mobile. Meta uses the Mattermost RN app as the benchmark for performance testing of their Hermes JS engine: https://mattermost.com/blog/hermes-mattermost/. Want to set the bar for what a complex, high performing React Native app can do? Want to do it open source? Join our team!
Apply here: https://jobs.lever.co/mattermost/a38ea8f0-6c27-4178-a988-801...
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List of your reverse proxied services
Mattermost for Chat, and also for Notifications sent by Uptime-Kuma
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IT Pro Tuesday #259 - Collaboration Platform, Cisco Training, SyncML Tracing & More
Mattermost offers a secure, open-source solution for seamless collaboration throughout the software development lifecycle. Tailored to cater to technical and operational needs, it easily integrates with a wide range of third-party developer tools—to streamline development and engineering workflows. With self-hosted and private cloud deployment options, coupled with access to the source code, you have complete control over the data via a shared, adaptable, and extensible platform designed specifically for your team. Kindly suggested by Molasses_Major.
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A Slack clone in 5 lines of bash
FWIW, most of the TypeScript lines of code are in the E2E tests[0] and the webapp dir [1], which, as the name suggests, contains "the client code for the Mattermost web app". So we should really only be counting lines of Go code.
[0] https://github.com/mattermost/mattermost/tree/master/e2e-tes...
[1] https://github.com/mattermost/mattermost/tree/master/webapp
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Alternatives List
Mattermost is an good alternative to companies, workers and teams.
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Discord alternative?
oder auch Mattermost
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A few discord alternatives for you to look at
Revolt, Guilded, Element (Matrix Client), Matrix, Cinny (Matrix Client), Spacebar, Rocket Chat, Mikoto, Mattermost, Teamspeak and Nertivia
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Trello Alternative
might be overkill but https://mattermost.com/
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Any alternatives to OpenProject and Mattermost that supports ARM?
But it seems that you're right for Mattermost.
What are some alternatives?
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
Zulip - Zulip server and web application. Open-source team chat that helps teams stay productive and focused.
Lobsters - Computing-focused community centered around link aggregation and discussion
Jitsi Meet - Jitsi Meet - Secure, Simple and Scalable Video Conferences that you use as a standalone app or embed in your web application.
jmap - JSON Meta Application Protocol Specification (JMAP)
Rocket.Chat - The communications platform that puts data protection first.
bongo.cat - Hit the bongos like Bongo Cat!
Synapse - Synapse: Matrix homeserver written in Python/Twisted.
Mindustry - The automation tower defense RTS
focalboard - Focalboard is an open source, self-hosted alternative to Trello, Notion, and Asana.
stack-overflow-import - Import arbitrary code from Stack Overflow as Python modules.
Element - A glossy Matrix collaboration client for the web.