john-carmack-plan-archive
lossless-cut
john-carmack-plan-archive | lossless-cut | |
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16 | 308 | |
1,164 | 22,221 | |
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0.0 | 9.5 | |
over 3 years ago | 14 days ago | |
TypeScript | ||
- | GNU General Public License v3.0 only |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
john-carmack-plan-archive
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Source code for Quake 2 rerelease
I had to laugh at this https://github.com/ESWAT/john-carmack-plan-archive/blob/mast...
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Which Icon of Sin design do you like the best?
Yes! Here is the .plan file where Carmack announces its development.
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A Slack clone in 5 lines of bash
there are a bunch of features in slack beyond the core chat stuff, like:
1. being connected to multiple communities and switching between them instantly
this can be of course simply replaced by connecting to different servers in a tabbed terminal and use the terminal's built-in cmd-1/2/... shortcut, which happens to be the same as in slack.
2. meta data about others, like their timezone or how to pronounce their name is quite important for distributed team work
this can be approximated by a world readable file on the chat server in every user's home, like .plan or motd files (https://github.com/ESWAT/john-carmack-plan-archive)
3. automatic idleness detection
im actually not sure how reliable is this even in slack, but in general, it can be useful, but im not sure how to solve it elegantly, when the chat runs remotely...
maybe we should just spawn a loop at the background, which gathers idleness status from the OS and uploads it when it changes, into world readable files and the remote clients can just check those file whenever they want.
4. extra status indication with automatic expiry, eg when someone is away from the keyboard, coz they are having lunch
we do use this feature often and it's a really helpful regarding when can we expect a response from someone.
again, quite simple to model this as a plain text file and we can even use emojis, to have a very similar effect to setting " lunch" on slack. ppl would need to know what's the emoji selector shortcut though... like cmd-ctrl-space on macos.
5. text search across all channels/rooms
assuming the chat is being logged into files, then a recursive (rip)grep could work to some extent, but then from the search results one might want to get back to the context of the result too.
6. threads
this complicates implementation a lot more, but we found it an obvious improvement over the single threaded IRC model of communication
7. having threads open on the side, so ppl can track 2 streams of comms at once at least
it would require starting the chat app multiple times and do some window management to see them side-by-side
now obviously all this can be done a lot simpler, but those implementations typically always lack somehow. not sure why is that...
see https://cancel.fm/ripcord/ or http://www.altme.com/what.html
the REBOL 3 programming language even had a quite full featured, text-mode chat built in:
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John Carmack on Functional Programming in C++ (2018)
I was impressed by his concise daily planfiles.
https://github.com/ESWAT/john-carmack-plan-archive/tree/mast...
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Quake 1 ported to the Apple Watch
Quake and id Software were pioneering things we just take for granted now.
I remember playing QuakeWorld when it came out, on Linux, over a dial up modem. You had ping times of 200-300ms and it was playable. You have to remember at the time Doom and other games were LAN-only. John Carmack used to keep a .plan file with some really cool details behind Quake/QuakeWorld development. Check out Aug 02, 1996 for some detail behind the netcode[1]. You can read the future of gaming being invented right there.
[1] https://github.com/ESWAT/john-carmack-plan-archive/blob/mast...
- Collection of John Carmack’s .plan files
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John Carmack interview: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
Perhaps relevant to link to an archive of his .plan files hosted on github: https://github.com/ESWAT/john-carmack-plan-archive/
- John Carmack .plan Archive
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I'm trying to understand the progression of 3D game engines, specifically Doom - Quake - GoldSrc
Instead, you might be interested in looking through John Carmack's .plan archive.
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The computers used to do 3D animation for Final Fantasy VII in 1996
https://github.com/ESWAT/john-carmack-plan-archive/blob/mast... is interesting. It transitions from todo list to a narrative format right after Quake launches :) In subsequent years you see Carmack opine on various high-perf platforms for gamers, and also for Quake level pre-processing (engine licensees had money to spend on productivity)
Chapter 64 onwards of https://www.jagregory.com/abrash-black-book/ is Mike Abrash's detailing of Quake's development.
(tl;dr - Quake was developed on NeXTSTEP + an MS-DOS port of GCC (DJGPP), Quake2 was on Visual Studio + Windows (this was the era of that Carmack giant-monitor photo), there was an in-between period of free updates to the original Quake, like WinQuake, QuakeWorld and glQuake).
lossless-cut
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Show HN: CompressX, my FFmpeg wrapper for macOS, made $9k in the last 4 months
For lossless cut, there's the LosslessCut [1] app, which even has an experimental but mostly working version of a "smart cut" feature [2] (aka. only re-encode the minimal mandatory amount of frames if you trim at a point between 2 key frames)
[1]: https://github.com/mifi/lossless-cut
[2]: https://github.com/mifi/lossless-cut/issues/126
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Cleaning up my 200GB iCloud with some JavaScript
> thought I cropped/edited a video, it is still there in full length and resolution
It's been possible to create a clip from a video file that merely changes what parts of the video are displayed without effecting the data in the original since the Classic Mac OS days.
If you want to completely remove unwanted portions of a video to reduce the size without a loss of quality, there are many options. LosslessCut is one option that is both free and open source.
https://github.com/mifi/lossless-cut
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windows photos app wont let me trim videos
LosslessCut
- Best way to cut down 6 hr footage?
- FFmpeg is getting better with multithreaded transcoding pipelines
- Lossless Cut: The Swiss army knife of lossless video/audio editing
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Lossless Cut is my new favourite tool to cut parts from a video without any hassle
Lossless Cut is probably the simplest way to cut out parts of a video without having to re-encode it or use an online service. It is open source, free and available for all platforms. It is in essence a frontend for FFMPEG and cuts without re-encoding, so the results are instantaneous.
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Tips and utilities to manage collections of videos.
Additionally I would like if possible to shorten (both to reduce dimension and to make them less boring) my videos by trimming the beginning and/or ends where often there is nothing interesting happening and possibly change the thumbnails for easier identification. Do you know of any tool that does the job with the minimum quality degradation possible? Many years ago I've tried with some videos and a tool I don't remember anymore, ending up with a bunch of corrupted files :( I've found https://github.com/mifi/lossless-cut for the point above.. need to try it. please let me know what experience you have with it.
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Why is Clipchamp Ruining My Videos?
Lossless Cut would probably be a better choice for this. Will let you cut out the commercials without having to re-encode the video.
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VidCutter: A program for lossless video cutting
>Of course, you could only re-encode only the GoPs that get broken while keeping the rest intact, and I guess this would be better and a lot faster than re-encoding everything. I don't know if any application tries to do this.
LosslessCut does have experimental support for this partial re-encode called "smart cut" [1]. Since it's using ffmpeg internally, the challenge become how to instruct ffmpeg to do this[2]?
[1]: https://github.com/mifi/lossless-cut/issues/126
What are some alternatives?
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
HandBrake - HandBrake's main development repository
Lobsters - Computing-focused community centered around link aggregation and discussion
ReelSteady-Joiner - ReelSteady Joiner merge multiple GoPro separate video files into one without losing the gyro data
jmap - JSON Meta Application Protocol Specification (JMAP)
yt-dlp - Fork of youtube-dlc with additional features and fixes [Moved to: https://github.com/yt-dlp/yt-dlp]
bongo.cat - Hit the bongos like Bongo Cat!
ShareX - ShareX is a free and open source program that lets you capture or record any area of your screen and share it with a single press of a key. It also allows uploading images, text or other types of files to many supported destinations you can choose from.
Mindustry - The automation tower defense RTS
obs-StreamFX - StreamFX is a plugin for OBS® Studio which adds many new effects, filters, sources, transitions and encoders! Be it 3D Transform, Blur, complex Masking, or even custom shaders, you'll find it all here.
stack-overflow-import - Import arbitrary code from Stack Overflow as Python modules.
openshot-qt - OpenShot Video Editor is an award-winning free and open-source video editor for Linux, Mac, and Windows, and is dedicated to delivering high quality video editing and animation solutions to the world.