Jint
scriban
Jint | scriban | |
---|---|---|
24 | 17 | |
3,921 | 2,927 | |
- | 1.9% | |
9.1 | 6.4 | |
6 days ago | 8 days ago | |
C# | C# | |
BSD 2-clause "Simplified" License | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Jint
- Jint – A JavaScript Interpreter for .NET
-
Is there a way to dynamically interpret a string as javascript within a C# winforms program?
Jint https://github.com/sebastienros/jint
- Any framework/library for validating arbitrary code?
-
Scripting inside Rimworld with Unity: Impossible? With java it is a 3 liner.
There are quite a lot of ways to run scripting languages in C#. I've no idea what JSR223 is but .NET has DLR for example. There are also multiple libraries: IronPython, NLua, Jint and Jurassic for Javascript. There's also older version of CS-Script working with .NET Framework.
-
Is there any way to use Javascript to code in Unity anymore?
You can. Embeding lua is a trivial task, and I'm reasonably sure there even are plug-and-play solutions for that, and for JS there's JINT.
-
Running custom code from users
I personally use Jint (a multi-platform Javascript interpreter) since Roslyn is not available on mobile. It basically has the same kind of functionality as Roslyn, but it's JS. JS is well-known and accessible to everybody, but Roslyn might be faster since there's no double indirection when interpreting the script. It also depends on what language your users are comfortable with or could learn easily.
-
Classic BBS (code in comments)
Ah yeah, I looked into it more and decompiled the game to find that it appears they're using Jint to interpret the Javascript, and from testing with someone's REPL BBS server I can find that it's a pretty well isolated environment. Only ways around it I can think of are by exploiting some vulnerability in the sandbox to do external requests, modding the game itself to update the api, or running a parallel server to do some janky communication through the save state data.
-
.NET-compatible scripting languages for users to write their own scripts to query/manipulate objects/properties in the app
We used https://github.com/sebastienros/jint for scripting, it's ES5 JS implementation.
-
The experience of creating my own JavaScript runtime - #2
Jint is a JS interpreter with an integrated engine built in C#, like V8, he is responsible for all the base code execution as well as EcmaScript implementations such as default constructors, syntax, Promises... I studied its features in depth to start and it was a bit hard (in the beginning).
-
The experience of creating my own JavaScript runtime - #1
MelonRuntime is based on Jint, a JavaScript interpreter created by Sébastien Ros, software developer in the ASP.NET team at Microsoft. Melon works from bindings and functionalities injected into this interpreter together with external typing (provided by another package that comes with the default project generated by the command npx melon new) and built-in tools.
scriban
-
Generating C# code programmatically
Recently, while creating some experimental C# source code generators (xafero/csharp-generators), I was just concatenating strings together. Like you do, you know, if things have to go very quickly. If you have a simple use case, use a formatted multi-line string or some template library like scriban. But I searched for a way to generate more and more complicated logic easily - like for example, adding raw SQL handler methods to my pre-generated DBSet-like classes for my ADO.NET experiment. You could now say: Use Roslyn and that's really fine if you look everything up in a website like SharpLab, which shows immediately the syntax tree of our C# code.
- Scriban lightweight scripting language for .NET
- A Handlebar and Puppeteer Equivalent in C#?
-
C# Library for Go template
https://github.com/scriban/scriban I'm not sure it's equal Go template.
-
Declarative code generation in Unity
What if text templates were just another asset in the Unity Editor? And could be used to generate code or any text asset. This is what I set out to accomplish with Templ. An open-source Unity Editor extension which integrates Scriban templates to enable declarative text assets generation effortlessly.
-
QuestPDF: Modern .NET library for PDF document generation
That's a well trodden path in most languages. A cursory search surfaced this library that looks like it would probably do the job:
https://github.com/scriban/scriban
- Email template engine
- .NET-compatible scripting languages for users to write their own scripts to query/manipulate objects/properties in the app
-
Looking for an HTML template engine in F# with faster file change watch
I've come across scriban template language but it does not have any watch feature. Maybe I'll hook it up with some File Watcher API of dotnet (if it exists) and see how it goes.
-
Render HTML email body from cshtml?
Scriban or FluentEmail's renderers might be just what you're looking for.
What are some alternatives?
Jurassic - A .NET library to parse and execute JavaScript code.
DotLiquid - .NET Port of Tobias Lütke's Liquid template language.
Jering.Javascript.NodeJS - Invoke Javascript in NodeJS, from C#
RazorEngine - Open source templating engine based on Microsoft's Razor parsing engine
Edge.js - Run .NET and Node.js code in-process on Windows, MacOS, and Linux
RazorLight - Template engine based on Microsoft's Razor parsing engine for .NET Core
ReactJS.NET - .NET library for JSX compilation and server-side rendering of React components
fluid - Fluid is an open-source .NET template engine based on the Liquid template language.
Enums.NET - Enums.NET is a high-performance type-safe .NET enum utility library
Handlebars.Net - A real .NET Handlebars engine
Outcome.NET - Never write a result wrapper again! Outcome.NET is a simple, powerful helper for methods that return a value, but sometimes also need to return validation messages, warnings, or a success bit.
handlebars.js - Minimal templating on steroids.