Jint
Orleans
Jint | Orleans | |
---|---|---|
24 | 35 | |
3,921 | 9,834 | |
- | 0.7% | |
9.1 | 9.0 | |
6 days ago | 4 days ago | |
C# | C# | |
BSD 2-clause "Simplified" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Jint
- Jint – A JavaScript Interpreter for .NET
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Is there a way to dynamically interpret a string as javascript within a C# winforms program?
Jint https://github.com/sebastienros/jint
- Any framework/library for validating arbitrary code?
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Scripting inside Rimworld with Unity: Impossible? With java it is a 3 liner.
There are quite a lot of ways to run scripting languages in C#. I've no idea what JSR223 is but .NET has DLR for example. There are also multiple libraries: IronPython, NLua, Jint and Jurassic for Javascript. There's also older version of CS-Script working with .NET Framework.
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Is there any way to use Javascript to code in Unity anymore?
You can. Embeding lua is a trivial task, and I'm reasonably sure there even are plug-and-play solutions for that, and for JS there's JINT.
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Running custom code from users
I personally use Jint (a multi-platform Javascript interpreter) since Roslyn is not available on mobile. It basically has the same kind of functionality as Roslyn, but it's JS. JS is well-known and accessible to everybody, but Roslyn might be faster since there's no double indirection when interpreting the script. It also depends on what language your users are comfortable with or could learn easily.
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Classic BBS (code in comments)
Ah yeah, I looked into it more and decompiled the game to find that it appears they're using Jint to interpret the Javascript, and from testing with someone's REPL BBS server I can find that it's a pretty well isolated environment. Only ways around it I can think of are by exploiting some vulnerability in the sandbox to do external requests, modding the game itself to update the api, or running a parallel server to do some janky communication through the save state data.
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.NET-compatible scripting languages for users to write their own scripts to query/manipulate objects/properties in the app
We used https://github.com/sebastienros/jint for scripting, it's ES5 JS implementation.
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The experience of creating my own JavaScript runtime - #2
Jint is a JS interpreter with an integrated engine built in C#, like V8, he is responsible for all the base code execution as well as EcmaScript implementations such as default constructors, syntax, Promises... I studied its features in depth to start and it was a bit hard (in the beginning).
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The experience of creating my own JavaScript runtime - #1
MelonRuntime is based on Jint, a JavaScript interpreter created by Sébastien Ros, software developer in the ASP.NET team at Microsoft. Melon works from bindings and functionalities injected into this interpreter together with external typing (provided by another package that comes with the default project generated by the command npx melon new) and built-in tools.
Orleans
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.NET 8 – .NET Blog
We should chat more about Reminders v2 - I want to learn more about what you'd like it to provide. Can you comment on the issue (https://github.com/dotnet/orleans/issues/7573)? If you'd like to see some of what is in the works, please message me on Discord and we can chat more about it (https://aka.ms/orleans/discord)
- Orleans v7.2.3 Released
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how to safely share state in multithreading applications
for ADO scripts config, I ran the main, clustering, and persistence scripts but got runtime error lacking some migration sql object (don't remember the exact error message). But after some debug, I had to run this extra migration script which was not mentioned in that ADO config page.
- Orleans – Cloud Native application framework for .NET – Release v7.1.2
- Maximizing Scalability & Speed — Redis Session Management in C#
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Temporal .NET SDK
I think Orleans is going to introduce something similar that Temporal has on .NET 8 https://github.com/dotnet/orleans/issues/7487
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Top 10 bugs found in C# projects in 2022
Something tells me that the developers should have cleared batchOperation a bit later. Judging by the fix, the Orleans developers agree with me.
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Does anyone have any experience with dapr (ala dapr.io)?
Dapr is created for multi language purpose. If you have only .NET Stack there is mature and more faster Microsoft Orleans. Debugging is easy with local silo - just debugging the same process.
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How to make the fastest .NET Serializer with .NET 7 / C# 11, case of MemoryPack
There are some more perf improvements coming to Orleans serializer, like this 1.6x improvement to message serialization: https://github.com/dotnet/orleans/pull/8185
- What's new in Orleans 7.0
What are some alternatives?
Jurassic - A .NET library to parse and execute JavaScript code.
ABP - Open Source Web Application Framework for ASP.NET Core. Offers an opinionated architecture to build enterprise software solutions with best practices on top of the .NET and the ASP.NET Core platforms. Provides the fundamental infrastructure, production-ready startup templates, application modules, UI themes, tooling, guides and documentation.
Jering.Javascript.NodeJS - Invoke Javascript in NodeJS, from C#
ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework
Edge.js - Run .NET and Node.js code in-process on Windows, MacOS, and Linux
Akka.net - Canonical actor model implementation for .NET with local + distributed actors in C# and F#.
ReactJS.NET - .NET library for JSX compilation and server-side rendering of React components
DotNetty - DotNetty project – a port of netty, event-driven asynchronous network application framework
Enums.NET - Enums.NET is a high-performance type-safe .NET enum utility library
Microdot Framework - Microdot: An open source .NET microservices framework
Outcome.NET - Never write a result wrapper again! Outcome.NET is a simple, powerful helper for methods that return a value, but sometimes also need to return validation messages, warnings, or a success bit.
protoactor-dotnet - Proto Actor - Ultra fast distributed actors for Go, C# and Java/Kotlin