Jint
Jellyfin
Jint | Jellyfin | |
---|---|---|
24 | 1,034 | |
3,921 | 29,725 | |
- | 1.9% | |
9.1 | 9.9 | |
6 days ago | 7 days ago | |
C# | C# | |
BSD 2-clause "Simplified" License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Jint
- Jint – A JavaScript Interpreter for .NET
-
Is there a way to dynamically interpret a string as javascript within a C# winforms program?
Jint https://github.com/sebastienros/jint
- Any framework/library for validating arbitrary code?
-
Scripting inside Rimworld with Unity: Impossible? With java it is a 3 liner.
There are quite a lot of ways to run scripting languages in C#. I've no idea what JSR223 is but .NET has DLR for example. There are also multiple libraries: IronPython, NLua, Jint and Jurassic for Javascript. There's also older version of CS-Script working with .NET Framework.
-
Is there any way to use Javascript to code in Unity anymore?
You can. Embeding lua is a trivial task, and I'm reasonably sure there even are plug-and-play solutions for that, and for JS there's JINT.
-
Running custom code from users
I personally use Jint (a multi-platform Javascript interpreter) since Roslyn is not available on mobile. It basically has the same kind of functionality as Roslyn, but it's JS. JS is well-known and accessible to everybody, but Roslyn might be faster since there's no double indirection when interpreting the script. It also depends on what language your users are comfortable with or could learn easily.
-
Classic BBS (code in comments)
Ah yeah, I looked into it more and decompiled the game to find that it appears they're using Jint to interpret the Javascript, and from testing with someone's REPL BBS server I can find that it's a pretty well isolated environment. Only ways around it I can think of are by exploiting some vulnerability in the sandbox to do external requests, modding the game itself to update the api, or running a parallel server to do some janky communication through the save state data.
-
.NET-compatible scripting languages for users to write their own scripts to query/manipulate objects/properties in the app
We used https://github.com/sebastienros/jint for scripting, it's ES5 JS implementation.
-
The experience of creating my own JavaScript runtime - #2
Jint is a JS interpreter with an integrated engine built in C#, like V8, he is responsible for all the base code execution as well as EcmaScript implementations such as default constructors, syntax, Promises... I studied its features in depth to start and it was a bit hard (in the beginning).
-
The experience of creating my own JavaScript runtime - #1
MelonRuntime is based on Jint, a JavaScript interpreter created by Sébastien Ros, software developer in the ASP.NET team at Microsoft. Melon works from bindings and functionalities injected into this interpreter together with external typing (provided by another package that comes with the default project generated by the command npx melon new) and built-in tools.
Jellyfin
- Kodi 21.0 "Omega"
-
Netflix: Piracy Is Difficult to Compete Against and Growing Rapidly
At least for the last point i can recommend jellyfin. It has a web interface, a android tv app and an iphone app. I use it on my phone, tv and in the browser.
https://jellyfin.org/
- What has become so expensive that it’s not worth buying anymore?
-
List of your reverse proxied services
Jellyfin as local Netflix
- Jellyfin 10.8.13 – Two security fixes
-
Nolan Says Buy Oppenheimer on Blu-ray So No Evil Streaming Service Can Steal It
It's a pain to get set up initially, but the Automatic Ripping Machine[1] plus Jellyfin/Plex/etc[2] makes for a great combination.
[1] https://github.com/automatic-ripping-machine/automatic-rippi...
[2] https://jellyfin.org/
-
.NET 8 Standalone 50% Smaller On Linux
I serve videos from my home Linux server using Jellyfin[0][1] and previously ran Emby[2] (from which Jellyfin was forked). Jellyfin is written in C# and runs on .Net 7.0.
[0] https://jellyfin.org/
-
Plug and play server software hosted locally(windows 10 desktop) that is easy to use and accessible from anywhere via the net and has a decent UI
Jellyfin maybe https://jellyfin.org/ Plugins https://github.com/awesome-jellyfin/awesome-jellyfin
- Show HN: JellyBox – Jellyfin Desktop Client(beta)
- The Tailscale Universal Docker Mod
What are some alternatives?
Jurassic - A .NET library to parse and execute JavaScript code.
OpenMediaVault - openmediavault is the next generation network attached storage (NAS) solution based on Debian Linux. Thanks to the modular design of the framework it can be enhanced via plugins. openmediavault is primarily designed to be used in home environments or small home offices.
Jering.Javascript.NodeJS - Invoke Javascript in NodeJS, from C#
Navidrome Music Server - 🎧☁️ Modern Music Server and Streamer compatible with Subsonic/Airsonic
Edge.js - Run .NET and Node.js code in-process on Windows, MacOS, and Linux
Piwigo - Manage your photos with Piwigo, a full featured open source photo gallery application for the web. Star us on Github! More than 200 plugins and themes available. Join us and contribute!
ReactJS.NET - .NET library for JSX compilation and server-side rendering of React components
Emby - Emby Server is a personal media server with apps on just about every device.
Enums.NET - Enums.NET is a high-performance type-safe .NET enum utility library
Swiftfin - Native Jellyfin Client for iOS and tvOS
Outcome.NET - Never write a result wrapper again! Outcome.NET is a simple, powerful helper for methods that return a value, but sometimes also need to return validation messages, warnings, or a success bit.
iptvnator - :tv: Cross-platform IPTV player application with multiple features, such as support of m3u and m3u8 playlists, favorites, TV guide, TV archive/catchup and more.