Jint
Sonarr
Jint | Sonarr | |
---|---|---|
24 | 438 | |
3,921 | 9,982 | |
- | 1.3% | |
9.1 | 9.9 | |
6 days ago | 5 days ago | |
C# | C# | |
BSD 2-clause "Simplified" License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Jint
- Jint – A JavaScript Interpreter for .NET
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Is there a way to dynamically interpret a string as javascript within a C# winforms program?
Jint https://github.com/sebastienros/jint
- Any framework/library for validating arbitrary code?
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Scripting inside Rimworld with Unity: Impossible? With java it is a 3 liner.
There are quite a lot of ways to run scripting languages in C#. I've no idea what JSR223 is but .NET has DLR for example. There are also multiple libraries: IronPython, NLua, Jint and Jurassic for Javascript. There's also older version of CS-Script working with .NET Framework.
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Is there any way to use Javascript to code in Unity anymore?
You can. Embeding lua is a trivial task, and I'm reasonably sure there even are plug-and-play solutions for that, and for JS there's JINT.
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Running custom code from users
I personally use Jint (a multi-platform Javascript interpreter) since Roslyn is not available on mobile. It basically has the same kind of functionality as Roslyn, but it's JS. JS is well-known and accessible to everybody, but Roslyn might be faster since there's no double indirection when interpreting the script. It also depends on what language your users are comfortable with or could learn easily.
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Classic BBS (code in comments)
Ah yeah, I looked into it more and decompiled the game to find that it appears they're using Jint to interpret the Javascript, and from testing with someone's REPL BBS server I can find that it's a pretty well isolated environment. Only ways around it I can think of are by exploiting some vulnerability in the sandbox to do external requests, modding the game itself to update the api, or running a parallel server to do some janky communication through the save state data.
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.NET-compatible scripting languages for users to write their own scripts to query/manipulate objects/properties in the app
We used https://github.com/sebastienros/jint for scripting, it's ES5 JS implementation.
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The experience of creating my own JavaScript runtime - #2
Jint is a JS interpreter with an integrated engine built in C#, like V8, he is responsible for all the base code execution as well as EcmaScript implementations such as default constructors, syntax, Promises... I studied its features in depth to start and it was a bit hard (in the beginning).
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The experience of creating my own JavaScript runtime - #1
MelonRuntime is based on Jint, a JavaScript interpreter created by Sébastien Ros, software developer in the ASP.NET team at Microsoft. Melon works from bindings and functionalities injected into this interpreter together with external typing (provided by another package that comes with the default project generated by the command npx melon new) and built-in tools.
Sonarr
- Best .NET Core API project for learning?
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Missing on manual action notification trigger
(https://github.com/Sonarr/Sonarr/pull/5200)
- .NET 8 Standalone 50% Smaller On Linux
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My Home Lab setup
TV Shows: Sonarr
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Gzip compression questions for 2 use cases
I use Nginx for Sonarr/Radarr would I see any general performance benefit when loading their webpages in general? If so, what level of compression would be ideal for this case?
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I am looking for a troubled/bad open source codebase
In the /r/selfhosted community Sonarr and Radarr are staples, but their code isn't particularly great and there are lots of bugs people just deal with. Radarr forked Sonarr, their interface is similar but they suffer from disjoint bugs.
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/r/Plex's Moronic Mondays' No Stupid Questions Thread - 2023-07-10
There may be better places, since I've just stuck to the same one for years now (and don't need them often enough to look into alternatives), but I usually use either subscene or opensubtitles. There are also programs that can automate it like bazarr, but it requires you to also use Sonarr/Radarr.
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Yo Ho, Yo Ho, a pirates life for me!! Recent streaming services, prices and shows getting butchered, finally decided its time. Here's how a basic self-hosted 'Netflix' would look like. Fully automated once its setup. Using only a makeshift homelab server from second hand parts.
Sonarr: Automatically downloads TV series.
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HELP! :)
Radarr is for movies. Sonarr is for TV shows.
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ASP.NET Core beginner struggling to find open-source projects to learn or build
https://github.com/Sonarr/Sonarr is a very good project example for cross platform self hosted api
What are some alternatives?
Jurassic - A .NET library to parse and execute JavaScript code.
Radarr - Movie organizer/manager for usenet and torrent users.
Jering.Javascript.NodeJS - Invoke Javascript in NodeJS, from C#
sickchill - Less rage, more chill.
Edge.js - Run .NET and Node.js code in-process on Windows, MacOS, and Linux
Medusa - Automatic Video Library Manager for TV Shows. It watches for new episodes of your favorite shows, and when they are posted it does its magic.
ReactJS.NET - .NET library for JSX compilation and server-side rendering of React components
rdt-client - Real-Debrid Client Proxy
Enums.NET - Enums.NET is a high-performance type-safe .NET enum utility library
CouchPotato - Automatic Movie Downloading via NZBs & Torrents
Outcome.NET - Never write a result wrapper again! Outcome.NET is a simple, powerful helper for methods that return a value, but sometimes also need to return validation messages, warnings, or a success bit.
SiCKRAGE - Mirror of OFFICIAL SiCKRAGE