itchio-godot-scraper
Koi
itchio-godot-scraper | Koi | |
---|---|---|
3 | 10 | |
27 | 372 | |
- | - | |
0.0 | 3.4 | |
5 months ago | 6 months ago | |
JavaScript | JavaScript | |
MIT License | GNU General Public License v3.0 or later |
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itchio-godot-scraper
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Another demo of the "Godot Game Library" app. It's now fully localized, can auto detect the game's platform, search on itch.io to gather info about the game, supported platforms: macOS, Linux and Windows (for now)
The scraping is done with another tool I created https://github.com/hiulit/itchio-godot-scraper (I talked with the itch people and they were ok with it) and it's only used to get info about the game: title, author, etc.
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A little demo of my new project: "Godot Game Library" 🤖 🎮 📖
- Portable, cross-platform and open-source app. - Upload your copies of Godot games and play them on every available platform. - If the game is on https://itch.io/, the app will get the game's info using my "itch Godot Scraper" https://github.com/hiulit/itchio-godot-scraper
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I'm working on a Godot Newsletter. Looking for some Feedback.
I've created a scraper for Godot games hosted on itch.io. It has an API you can consume. Maybe you can use it for something :) https://github.com/hiulit/itchio-godot-scraper
Koi
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Generating and mutating procedural koi patterns for my koi breeding game. Source code & interactive example included.
The entire game is also open source.
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An interactive tutorial & article about procedurally generating and mutating koi patterns
I've used this technique to make my game Koi Farm.
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Inheritance Mechanics for Creature Generation
Speaking of Koi Farm, Koi Farm has its source open on GitHub: https://github.com/jobtalle/Koi
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Koi Farm, my koi breeding game, is coming to iOS, and we're still looking for testers!
Koi farm (already out on Steam) is coming to iOS, and we're looking for a few more testers.
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Electron Publishing
GitHub link for those interested.
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The source code for Koi Farm, my koi breeding game, is now publicly available on GitHub
I've asked many other game developers about their opinion on publishing source code, since this rarely happens. Opinions vary, although the consensus is that there is no strong reason to either do it or not do it. Therefore, this is a bit of an experiment. I hope it facilitates modding, and maybe I can merge some mods into the base game. The code is released under the Apache 2.0 with Commons Clause license, meaning anyone is free to do what they want with the code except for selling it.
- Koi Farm has been made open source
What are some alternatives?
Unofficial-Godot-Engine-Raspberry-Pi - Unofficial Godot Engine binaries for the Raspberry Pi.
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shapez.io - shapez is an open source base building game on Steam inspired by factorio!
browser-fingerprinting - Analysis of Bot Protection systems with available countermeasures 🚿. How to defeat anti-bot system 👻 and get around browser fingerprinting scripts 🕵️♂️ when scraping the web?
greenworks - a node.js plugin to integrate nw.js/electron games with steamworks
freeDictionaryAPI - There was no free Dictionary API on the web when I wanted one for my friend, so I created one.
ScreepsAi - My screeps "ai"
google-play-scraper - Node.js scraper to get data from Google Play
Fantasy-Map-Generator - Web application generating interactive and highly customizable maps
koi - A plug-in for Krita that enables the use of AI models for img2img generation.
GeneticAlgorithmPython - Source code of PyGAD, a Python 3 library for building the genetic algorithm and training machine learning algorithms (Keras & PyTorch).