isaacs-arsenal
Repositório contendo os mods feitos para "The Binding of Isaac" usando IsaacScript (by wesleyholiveira)
dodge-mod
Ages of Empires 4 mod - Dodge enemies for 100 rounds - Written in TypeScript (by aoemods)
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isaacs-arsenal | dodge-mod | |
---|---|---|
2 | 1 | |
0 | 5 | |
- | - | |
4.9 | 0.0 | |
about 1 year ago | about 2 years ago | |
TypeScript | TypeScript | |
GNU General Public License v3.0 only | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
isaacs-arsenal
Posts with mentions or reviews of isaacs-arsenal.
We have used some of these posts to build our list of alternatives
and similar projects.
- [MOD/Active Item] True Ice Bow
-
[MOD/Active Item] True Ice Bow (WIP)
Mod Download: https://github.com/wesleyholiveira/isaac-modding/releases/download/v1.2.0-beta/molesker-modding-1.2.0.zip
dodge-mod
Posts with mentions or reviews of dodge-mod.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-29.
-
Dear modders, what are the strenghts and limitations of the editor?
I'm working on TypeScript support. This already works (see here https://github.com/aoemods/dodge-mod) but the scardocs are missing return types for the functions. I saw that for CoH2 the return types were present (https://cm2.network/ScarDoc/) so it'd be nice if we could get them for AoE4 too as the type definitions for TypeScript could then be auto-generated too (right now I have most return types as any).
What are some alternatives?
When comparing isaacs-arsenal and dodge-mod you can also consider the following projects:
openrct2-ride-price-manager - A plugin for OpenRCT2 that automatically manages ride prices.
Telltale-Script-Editor - An unofficial, open source script editor for games made by Telltale.
AOE4-TSTL - Very experimental project to allow writing TypeScript for Age of Empires 4 modding using TypeScriptToLua
TypeScriptToLua - Typescript to lua transpiler. https://typescripttolua.github.io/
AOEMods.Essence - C# library and tools for working with Age of Empire 4's Essence engine (.sga, .rrtex, .rrgeom, .rgd currently)
tabnine-vscode - Visual Studio Code client for Tabnine. https://marketplace.visualstudio.com/items?itemName=TabNine.tabnine-vscode