ionide-vscode-fsharp
mun
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ionide-vscode-fsharp | mun | |
---|---|---|
16 | 26 | |
841 | 1,750 | |
1.0% | 2.6% | |
8.7 | 7.2 | |
3 days ago | 11 days ago | |
F# | Rust | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ionide-vscode-fsharp
- Ask HN: Why do you think F# is not more popular, even within the .NET ecosystem?
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Is there a modern IDE with good support for OCaml?
I'd love to see something similar to Microsoft's Ionide project or for JetBrains to invest in IDE support.
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Why OCaml?
> Pretty good, https://ionide.io
It pains me to admit it because I really like F# but, with due respect to the developers, Ionide and its related projects are the most unstable toolchain I've ever used.
Spend half a day reloading the editor because the extension keeps hanging on non-trivial MSBuild only to discover that the formatter has truncated in half one of the files you worked on due to a soundness bug. (OCaml's editor support, in contrast, is quite stable.)
Rider is the best editing experience I've had with F#, by far.
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How to get a non-broken F# development experience?
I know it's a recurring topic but it's reaching a high level of pain *again* (see NET SDK 6.0.400 and 7.0.100 previews don't currently work with Ionide).
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The Case for C# and .NET
I don't disagree but it owes a lot of that to OCaml. That said, since we're talking about C#, F# and VS Code I'm gonna talk about a pet peeve I have. If you open a C# project in VS Code when the "Ionide" (basically the F# plugin for Code) is installed then Ionide thinks it's a F# project and will open some F# stuff after a few seconds (or prompt you to setup some F# stuff in its gitignore). The root cause has been identified (plugin activates when it sees a ".sln" file), a PR have been opened and rejected with no mention as to why (https://github.com/ionide/ionide-vscode-fsharp/pull/1401) and the developers behind it are frustratingly non-communicative about it, closing issues about it (https://github.com/ionide/ionide-vscode-fsharp/issues/1701). Usual rules about OSS maintainers apply, they don't technically owe us users anything ... but man it feels like we're being trolled by now :D
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Rust Is Hard, Or: The Misery of Mainstream Programming
F# doesn't have a hard dependency on vscode. Resources from MS will obviously encourage using MS tooling, but ionide [1] is really good. The lsp+neovim workflow is not as good but getting better.
[1] https://ionide.io/
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Making Ionide less "intrusive" in its new vscode version
Important thread about this: https://github.com/ionide/ionide-vscode-fsharp/issues/1693
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Perf Avore: A Rule Based CrossPlatform Performance Based Monitoring and Analysis Tool
Perf Avore was developed on VSCode using the ionide plugin and dotnet cli.
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A few newbie questions
I was on .Net 5 but same issue on 6. I tried the fix here- setting FSharp.dotnetRoot explicitly in settings.json and so far it seems better.
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Debugging tests in VS Code
Make sure to keep an eye on this MR for that very capability :)
mun
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Hotswapping on native languages?
Mun is a statically typed language that compiles to machine code with LLVM, designed to be hot-reloadable: https://mun-lang.org/.
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Best language to use as a scripting lang for my rust app
Perhaps https://mun-lang.org? Might be a bit raw for your needs tho.
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Mun v0.4.0 released
But that’s not all! In total, this release contains 111 pull requests made by 5 of our community contributors and our two Core Team members & Dependabot. Thanks for having our back! For a full list have a look at the changelog, but the main improvements are:
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Mun v0.4.0: a statically-typed scripting language like Rust, written in Rust
Whenever I read about Mun, I'm always really, really intrigued… Until I remember that it currently has no string type and support for one is not currently planned. That's a bit of a shame, IMHO, because otherwise, this looks great!
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Wren is a small, fast, class-based concurrent scripting language
There's mun [1] which is statically typed and AOT compiled.
1: https://github.com/mun-lang/mun
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Lessons from Writing a Compiler
From the reverse-dependencies of the salsa crate, the (archived) Lark compiler used it and the Mun compiler uses it.
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(async) Rust doesn't have to be hard
I notice that there are projects like mun trying to achieve a similar goal, but I'm kind of curious why they are not getting much attention from the community.
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Rust Is Hard, Or: The Misery of Mainstream Programming
Have you heard of https://mun-lang.org/ ?
It's an embeddable scripting language with the goal of being a Rust-like language that supports hot reloading of functions AND data. To achieve the latter, it uses GC'ed memory such that memory can easily be mapped when the memory's type changes.
It's still in early development but maybe one day will serve your needs :)
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After working on our Godot + Rust game fulltime for one year it is now up on Steam
In terms of pure Rust engines/frameworks it seems the overall "problem" is lack of scripting, at least from my perspective. Mun seemed extremely interesting, but since even the project itself says "don't use it" I guess it's not a real option, and considering the amount of time we spent on the GDScript/Rust integration I'm a little worried that rolling something more custom would be even less efficient.
- Python interpreter written in rust reaches 10000 commits
What are some alternatives?
playwright-dotnet - .NET version of the Playwright testing and automation library.
Rhai - Rhai - An embedded scripting language for Rust.
proposal-pipeline-operator - A proposal for adding a useful pipe operator to JavaScript.
rune - An embeddable dynamic programming language for Rust.
Feliz - A fresh retake of the React API in Fable and a collection of high-quality components to build React applications in F#, optimized for happiness
janet - A dynamic language and bytecode vm
jakt - The Jakt Programming Language
lobster - The Lobster Programming Language
Perla - A cross-platform tool for unbundled front-end development that doesn't depend on Node or requires you to install a complex toolchain
RustPython - A Python Interpreter written in Rust
Escalin
tl - The compiler for Teal, a typed dialect of Lua