incbin
Quake
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incbin
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Self-contained Linux applications with lone Lisp
OK, yes, that does work. You can totally put application specific stuff in the elf and reflect on it at runtime. Much easier is to embed it directly and point a symbol value at the start of the data.
See https://github.com/graphitemaster/incbin for a pretty wrapper around that.
Aside from there being a drastically simpler answer to this problem available in sketchily documented fashion (the asm guys know .incbin is a thing, but higher level languages overcomplicate it), it's a good post. Idea is sound and goal was achieved.
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The theory versus the practice of “static websites”
Thanks for the link. We also make static websites by direct inclusion their HTML code in the C++ binary of ClickHouse.
I've tried to use this library but found a bug: https://github.com/graphitemaster/incbin/issues/61
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Olive.c: a simple graphics library that does not have any dependencies
won't work, since the preprocessor won't interpret directives inside string literals of course.
In many assemblers, there is a directive called "incbin" which pastes in unstructured binary data at the point of usage. I just found a very clever C and C++ wrapper [1] for that, which gives you an INCBIN() macro. Nice!
[1]: https://github.com/graphitemaster/incbin
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embed workaround
There's always this: https://github.com/graphitemaster/incbin
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Finally. Embed
Haven't the people making the standards other things to do, like, integrating useful features instead of duplicating incbin.h [0] years after that feature worked?
https://github.com/graphitemaster/incbin/blob/main/incbin.h
- How do I embed files or access them without an operating system?
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Include files into the Sketch automatically with incbin
There is a project "https://github.com/graphitemaster/incbin" that can take a file and put that file content into the sketch ROM segment as constant / resource. It is an even nicer alternative to "xxd -i" or using string literals like: const char bla[] PROGMEM = R"CERT( ... )CERT";
Quake
- Nebula is an open-source and free-to-use modern C++ game engine
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Don't waste money on a math coprocessor they said;
K5/Cyrix could overlap Integer and FPU operations, what they couldnt do was interleave (pipeline) FPU operations so that multiple floating point instructions ran in parallel.
https://www.phatcode.net/res/224/files/html/ch63/63-02.html
Here a non perspective correction related Quake FPU code example https://github.com/id-Software/Quake/blob/bf4ac424ce754894ac...
Lcliploop:
- Quake's lightning gun bug explained
- Can one create games on a low end pc?
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Honestly don't understand why people keep buying from them
Quake seriously wasn't any more complicated. The only thing about Quake that really made it stand out was its 3D engine which, while revolutionary for its time, was basically stone-age technology by modern standards.
- How can i compile a modified source of quake?
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Get in nerd, we're going fragging (1999)
You can also read this very old CPMA code that reimplements bunny hopping into Quake 3, a link I'm able to dig up because I have also been playing since literally the first one came out.
- Free as in freedom
- Is it possible to create a raycast game with rooms above rooms?
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upload a picture of waluigi
I checked this out too, https://github.com/id-Software/Quake expands to a 12.3MB directory for me (excluding .git/, which is another 3MB or so).
What are some alternatives?
aoc-2020 - Advent of Code 2020 in 25 Different Languages
ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena
xplain - Interactive demos
halflife - Half-Life 1 engine based games
ComputerGraphics - Basic computer graphics implementation , with linux framebuffer
quakespasm - QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.
execfs - Proof of concept userspace filesystem that executes filenames as shell commands and makes the result accessible though reading the file.
Quake-III-Arena - Quake III Arena GPL Source Release
pl_mpeg - Single file C library for decoding MPEG1 Video and MP2 Audio
Godot - Godot Engine – Multi-platform 2D and 3D game engine
SuperSimpleGraphics - An SVG generating single header file C library appropriate for "intro to programming" classes in C/C++.
Quake-2 - Quake 2 GPL Source Release