iigs-game-engine
A tile-based game engine for the Apple IIgs written in 65816 asssembly language (by lscharen)
apple2_hgr_font_tutorial
Apple ][ //e HGR Font Tutorial (by Michaelangel007)
iigs-game-engine | apple2_hgr_font_tutorial | |
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7 | 4 | |
29 | 34 | |
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4.6 | 10.0 | |
about 2 months ago | over 3 years ago | |
Assembly | C | |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
iigs-game-engine
Posts with mentions or reviews of iigs-game-engine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-21.
- Generic Tile Engine (GTE) project -- high-performance library for writing tile-based games for Apple IIGS personal computer in 65816 assembly language
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I'm working on an apple ][ platformer are there going to be any challanges?
If you do look at the IIgs for your game, I just released a beta of my tile engine today at KansasFest that could help writing a platformer. Coding for the IIgs is different than the Apple ][ and has a learning curve, just so you’re aware.
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Apple IIgs Game Engine
I’ve been working on a Tile Engine for a couple of years that’s an evolution of the graphics routines used in the Super Mario demo. It’s hosted on GitHub now and I am pushing toward a beta release next month.
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SNES Development Part 1: Getting Started
And if there are people specifically interested in console-style IIgs game development, I've picked up and significantly enhanced my old graphics engine that was used for the IIgs Super Mario Bros demo.
It's available on github at https://github.com/lscharen/iigs-game-engine
apple2_hgr_font_tutorial
Posts with mentions or reviews of apple2_hgr_font_tutorial.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-21.
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Is there a good program to code games for the apple 2 then load into the EMU? I also want a good resource to learn how to code for it. Any help?
HGR Font Tutorial
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I'm working on an apple ][ platformer are there going to be any challanges?
My HGR Font Tutorial has a demo of scrolling by one scan line if you want to see this in action.
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What is a good way I can learn basics for the IIe?
Programming HGR? See my HGR Tutorial
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Kudos for the Cheat Sheet
I didn't start JavaScript programming until 8 years ago. I use JavaScript for to augment HTML and for demos and graphics -- which I see the former is broken on GitHub.
What are some alternatives?
When comparing iigs-game-engine and apple2_hgr_font_tutorial you can also consider the following projects:
snestracker - Super Nintendo Entertainment System Music Software. Super Famicom Music Software
easing - Easing Tutorial and Optimizations
Mesen-SX - Homebrew development oriented fork of Mesen-S - a cross-platform (Windows & Linux) SNES emulator built in C++ and C#. Deprecated; see https://github.com/SourMesen/Mesen2/
o2 - ALttP Online 2.0 designed for console support
gb-wordle - A WORDLE clone for the Nintendo Game Boy
bsnes-plus-wasm - debug-oriented fork of bsnes, with added wasm runtime for scripting
bass - fork of byuu's bass assembler
alttpo - Contains AngelScript code for bsnes-as integration and alttp-server