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iao | weird | |
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6 | 12 | |
17 | 1,553 | |
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2.8 | 3.1 | |
about 1 month ago | about 1 year ago | |
JavaScript | Common Lisp | |
Creative Commons Zero v1.0 Universal | GNU General Public License v3.0 or later |
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iao
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Experiments in Wave Function Collapse
Source (libre/free licensed): https://github.com/abetusk/iao/tree/main/like-go-up
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Ask HN: Resources to learn generative art programming?
One of the better ones I've found is Tyler Hobbes [0].
I recently found the "Bridges Archive" online [1]. It's a goldmine of ideas (I won't link to them but they have tilings, space filling algorithms, multi-scale Truchet patterns and many more).
I favor the ideas rather than the implementation as I already know how to program so you may do better with learning something like processing/p5.js [2].
In terms of raw ideas, I've found Jared Tarbell to be a huge inspiration [3] [4].
I'm sure I'll get lashed on here for the mere mention of NFTs but I've found there are consistently awesome generative art being displayed on Twitter for artists showing their work and advertising their NFTs for sale. One resource that I've found to be pretty consistently good is fxhash.xyz [5] [6]. Looking for #fxhash tags on Twitter will probably give you rich results.
I also have my own NFTs whose source code I've released as CC0 if you want to take a look [7] (none are for sale right now) along with a half assed attempt at making a list of resources for generative art [8].
There's plenty of "awesome" generative art lists [9] as well as many examples and other projects on p5.js [2]. And of course there's always Reddit [10] [11].
Oh and "Coding Train" is deceptively deep, packing complex ideas in a kind of "cutesy" veneer but still managing to tackle topics that run the gamut of easy to incredibly difficult [12].
There's really too many resources to list. It depends on what level you're at. I tend to focus on Javascript and the 'ideas' rather than the implementation so much. If you're starting from a point of learning programming, you're probably better off going through a tutorial or two on how to actually program and then try and tackle some "classic" generative art examples (grids, recursive grides, flow fields, etc.).
I occasionally run into people who have all their experiments on GitHub which might be enlightening [13].
[0] https://tylerxhobbs.com/essays
[1] https://archive.bridgesmathart.org/#gsc.tab=0
[2] https://p5js.org/examples/
[3] http://www.complexification.net/gallery/
[4] http://levitated.net/
[5] https://www.fxhash.xyz/
[6] https://twitter.com/fx_hash_
[7] https://github.com/abetusk/iao
[8] https://github.com/abetusk/iao/blob/main/Notes.md
[9] https://github.com/kosmos/awesome-generative-art
[10] https://www.reddit.com/r/generative
[11] https://www.reddit.com/r/proceduralgeneration/
[12] https://www.youtube.com/channel/UCvjgXvBlbQiydffZU7m1_aw
[13] https://github.com/anaulin/generative-art
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I Stockpile Dreams With Tragedies : 2Gen
Source Code (CC0 Licensed)
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I Stockpile Dreams With Tragedies : 1Gen
I mentioned it in my other comment but the code is CC0 so please feel free to use it (even for commercial purposes, no need to give credit). There's also a 'boilerplate' project that just displays some simple shapes but provides a skeleton of a project to spring off from, which can be found here (it's pretty rough but maybe it's good enough to get you started).
weird
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Ask HN: What weird technical scene are you fond/part of?
I like the drawingbots discord server, and this blog: https://inconvergent.net/#about, also follow #plottertwitter
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Ask HN: Resources to learn generative art programming?
processing.org/ or p5.js are both excellent tools with lots of documented examples to help get going.
I'd also recommend the pen plotter community, which is heavily involved in generative art but also enjoys physically plotting the art with robotic tools. See https://inconvergent.net/ for examples, there are many others.
- New open source project: Common Lisp 3D graphics system
- GitHub - inconvergent/weird: Generative art in Common Lisp
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Hacker News top posts: Dec 13, 2021
Weird: Generative Art in Common Lisp\ (5 comments)
- Weird: Generative Art in Common Lisp
- weird - Generative art in Common Lisp
What are some alternatives?
awesome-generative-art - Awesome generative art
toaruos - A completely-from-scratch hobby operating system: bootloader, kernel, drivers, C library, and userspace including a composited graphical UI, dynamic linker, syntax-highlighting text editor, network stack, etc.
pyconar-talk - Materials for my PyCon Argentina talk
weir - (deprecated) A system for making generative systems
awesome-creative-coding - Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
kons-9 - Common Lisp 3D Graphics Project
generative-art - Generative art experiments
aiaiart - Course content and resources for the AIAIART course.
processing - Source code for the Processing Core and Development Environment (PDE)
p5 - p5 is a Python package based on the core ideas of Processing.
glibc-abi-tool - A repository that collects glibc .abilist files for every version and a tool to combine them into one dataset.
solvespace - Parametric 2d/3d CAD