hyperscript
prehistoric-simulation
hyperscript | prehistoric-simulation | |
---|---|---|
24 | 9 | |
2,589 | 9 | |
0.0% | - | |
0.0 | 0.0 | |
almost 3 years ago | over 1 year ago | |
HTML | TypeScript | |
MIT License | MIT License |
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hyperscript
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Ludic: New framework for Python with seamless Htmx support
* https://github.com/hyperhype/hyperscript
There is also a working integration with Django that enables the use of neat-html as a template backend, however it isn't up on GitHub yet.
I find the space of HTML generation libraries which can leverage the power of Python, really interesting.
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Intro to Hyperscript: Rethinking JavaScript
Does anyone else get this confused with https://github.com/hyperhype/hyperscript ?
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DOM to JSON and back
This works like Reactʼs createElement function. Or a library such as hyperscript. Sure, weʼd prefer JSX for its much reduced cognitive load. But our alternative here is the DOM methods such as createElement. Unless we want to load up a bulky library such as React, that is.
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Experimenting with html in object form. How cursed is this?
Consider looking at hyperscript, which is a plain-javascript library for constructing html nodes (NOT a transpiler). Similar to what you have here, but way nicer
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What is the state of the art for creating domain-specific languages (DSLs) with Rust?
In fairness, there's a lot of overlap between embedded DSLs and libraries — a library like Hyperscript for generating HTML in JavaScript is in many ways a DSL, but it's also just a bunch of functions that are easy to put together in a particular way. But this is often good enough!
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Ask HN: What happened to vanilla HTML/CSS/JS development?
Hyperscript (https://github.com/hyperhype/hyperscript) is actually quite nice when you get used to it, and I actually prefer it over JSX. Pair it with something like microh[0], and it gets even better.
[0] https://github.com/fuzetsu/microh
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_hyperscript – a small scripting language for the web
The naming of this project clashes horribly with https://github.com/hyperhype/hyperscript. It's not like it's in a different ecosystem or something. It is a web project that is guaranteed to cause confusion.
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My thoughts on Mithril.js
With Mithril.js, you generate HTML using a hyperscript dialect like this:
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Show HN: A simple Wordle clone in 60 lines, using Hyperscript
I'm confused. Hyperscript is supposed to be an alternative way to writing JSX.
Hyperscript.org doesn't seem to be related to this at all?
https://github.com/hyperhype/hyperscript
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Hyperscript - the hidden language of React
The reason is dead simple. It's exported as h because it's a hypescript function. So what exactly is hypescript?
prehistoric-simulation
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Ask HN: What are you working on to become a better programmer?
Wouldn't say I got a lot better by writing small and medium sized personal hobby project, but it most definitely did get me confidence and satisfaction.
A cellular automata runner where you can define the rules and watch what happens: https://aperocky.com/cellular-automata/
Browse THIS website in terminal: https://github.com/Aperocky/hnterminal
A random simulation of prehistoric civilization and market: https://prehistoric.tech/
Every few months I get a bubbly idea and start some fun project, and they are usually small enough I get to finish them in a week or so, package them either on the web or pip/npm. It feels like a boost to occasionally boring work otherwise.
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What It Takes to Make a Game by Yourself
This is where tests come in, it helps tremendously at the end of the day to have a little check mark, proof that work is done, even if it is purely mental.
Anecdotally it also helps me pick projects up after years.
shameless plugs:
https://prehistoric.tech/
https://aperocky.com/cellular-automata/
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Ask HN: What happened to vanilla HTML/CSS/JS development?
Self promoting plug:
It still works fairly well on the relatively small scale if you just want to write a frontend app (i.e. simulations):
https://aperocky.com/cellular-automata
https://prehistoric.tech
- A browser based simulation written in typescript.
- Show HN: Prehistoric, Repl Controlled Simulation
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Show HN: Create your own cellular automata
Now that I think of it, I've created something that has a minimum level of correlation...
http://prehistoric.tech/
Though this one is more about society simulation then evolution, it does come with a command line for control.
- Prehistoric Simulation: A simulation of ancient society in browser, powered by pixi.js and xterm.js
What are some alternatives?
Alpine.js - A rugged, minimal framework for composing JavaScript behavior in your markup.
uhtml - A micro HTML/SVG render
gomponents - View components in pure Go, that render to HTML 5.
notemplate - NoTemplate is not a template library.
Alpine
el - Minimal JavaScript application framework / WebComponents base class
Vue.js - This is the repo for Vue 2. For Vue 3, go to https://github.com/vuejs/core
cellular-automata
reagent - A minimalistic ClojureScript interface to React.js
go-neon
window.fetch polyfill - A window.fetch JavaScript polyfill.
pianojacq