hylo | Odin | |
---|---|---|
54 | 85 | |
1,117 | 5,752 | |
2.4% | 4.4% | |
9.9 | 10.0 | |
2 days ago | 5 days ago | |
Swift | Odin | |
Apache License 2.0 | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hylo
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Vala Programming Language
Or Val[0], now called Hylo (for a good reason), or V[1].
[0] https://www.hylo-lang.org
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Cpp2 and cppfront – An experimental 'C++ syntax 2' and its first compiler
The evolution of C++ has been a multi-decade history of dealing with difficult reality.
I have great hope that Herb can create with his cppfront project “The Very Best of C++” to carry that tremendous legacy forward.
If I was to throw my hat into a “C++ successor”, it would be https://www.hylo-lang.org/ with its “all the safeties” and “tell you when you’re doing it sub-optimal” approach.
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Borrow Checking Hylo [video]
Paper: https://2023.splashcon.org/details/iwaco-2023-papers/5/Borro...
> Hylo is a language for high-level systems programming that promises safety without loss of efficiency. It is based on mutable value semantics, a discipline that emphasizes the independence of values to support local reasoning. The result—in contrast with approaches based on sophisticated aliasing restrictions—is an efficient, expressive language with a simple type system and no need for lifetime annotations.
> Safety guarantees in Hylo programs are verified by an abstract interpreter processing an intermediate representation, Hylo IR, that models lifetime properties with ghost instructions. Further, lifetime constraints are used to eliminate unnecessary memory allocations predictably.
https://www.hylo-lang.org/
https://github.com/Hylo-lang/Hylo
- Hylo a programming language that tries to be safe and fast
- Odin Programming Language
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Why do lifetimes need to be leaky?
A model without lifetimes is also being explored in other languages, e.g. in Hylo. It sacrifices expressiveness, but on the other hand you don't have to deal with explicit lifetimes!
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D Programming Language
Why go through all the trouble when you can do this: https://www.hylo-lang.org/ and not spend a second thinking of lifetimes? No, copies will not be issued unless necessary.
Or why not keep exploring this idea as well? More research-oriented than the first one right now, though, so take it with a grain of salt: https://vale.dev/
- Berry is a ultra-lightweight dynamically typed embedded scripting language
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I've heard that "Rust's borrow checker is necessary to ensure memory safety without a GC" usually also implying it's the only way, but I've done the same without the borrow checker. Am I just clueless/confused?
Get rid of references at the cost of some expressivity (see Hylo, formerly Val)
- Rename 'Val' to 'Hylo'
Odin
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Giving Odin Vision
This article is about my experience with Odin programming language. So, I won't talk about its features and advantages and provide basic tutorials. There are plenty of materials on those topics.
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Zig, Rust, and Other Languages
There's also Odin[0] too. I tried using them all and Odin was pretty nice. Nim is also good too but a lot more features.
But - I concluded that language matters a lot less compared to APIs. Yes, the language should have enough good features to let the programmers express themselves, but overall well designed APIs matter a lot more than language. For example -tossing most of the C stdlib and following a consistent coding style (similar to one described here -[1]), with using Arenas for memory allocation, I can be just as productive in C.
[0] - https://odin-lang.org
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Odin Programming Language
I highly recommend looking at:
* The Overview: <https://odin-lang.org/docs/overview/>
* examples/demo: <https://github.com/odin-lang/Odin/blob/master/examples/demo/...>
As for the first example: a basic lexing example is probably boring, but it does show some basic ideas of what the language is about. If people want to write better examples or just reorder the current ones, please feel free to make an issue or PR on the website's GitHub page: <https://github.com/odin-lang/odin-lang.org>.
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babel tree
I use Odin primarily, it’s C-level but pascal/Go syntax and inspiration https://odin-lang.org/
- Botlib: Telegram Bots in C by Antirez
- "Odin is a general-purpose programming language with distinct typing built for high performance, modern systems and data-oriented programming."
- Austral Programming Language
- Small Joys with Odin
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Can't decide what engine/library/framework I want to master
Website: https://odin-lang.org/
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Download Odin and get started today! Includes binding to popular video game libraries
Get it from the website: https://odin-lang.org/ -- Odin includes bindings to popular gamedev libraries & APIs such as Raylib, SDL, DirectX, OpenGL and Vulkan.
What are some alternatives?
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
jakt - The Jakt Programming Language
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
rust - Empowering everyone to build reliable and efficient software.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
vale - Verified Assembly Language for Everest
Vale - Compiler for the Vale programming language - http://vale.dev/
Beef - Beef Programming Language