hump
LÖVE Helper Utilities for Massive Progression (by vrld)
batteries
Reusable dependencies for games made with lua (especially with love) (by 1bardesign)
Our great sponsors
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hump
Posts with mentions or reviews of hump.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-08.
- How does inheritance work in lua
-
Common Data Types?
Some are featureful like batteries, some are minimal like hump.
- Wait(x) seconds?
- Calling different games from one file .lua
-
How to have splash screens at the beginning of you games
It uses the hump library for the timer.
batteries
Posts with mentions or reviews of batteries.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-18.
-
What would be the significant benefits if one would develop equivalent libraries that are available for Python for Lua/Nelua?
Lua is a small language and its "standard library" is very minimal. Lua's intended for embedding so usually the host program provides a broader standard library by exposing functions to lua. However, there are several standard library packages for lua: batteries and lume are focused on gamedev; Penlight aims at bringing the breadth of python's stdlib to lua; plenary.nvim for nvim plugins; and probably more for other domains. I'd definitely recommend checking these out to help get closer to functionality level of most other languages (I use both lume and batteries, but dropped penlight awhile back because I found some implementations confusing/overcomplicated/inconsistent).
-
Common Data Types?
Some are featureful like batteries, some are minimal like hump.
-
The first release of DeathVim
Making a lua-based distro might benefit from packing in an existing lua utility library instead of starting your own: lume (useful single file of utilities) or batteries (organized into modules).
-
Thoughts on LUA?
Lua is a small language and its "standard library" is very minimal. This was one of my initial roadblocks. Lua's intended for embedding so usually the host program provides a broader standard library by exposing functions to lua. However, there are several standard library packages for lua: batteries, Penlight, or the aforementioned lume. I'd definitely recommend checking these out to help get closer to functionality level of most other languages (I use both lume and batteries, but dropped penlight awhile back).
What are some alternatives?
When comparing hump and batteries you can also consider the following projects:
States - Game state library for love2d
Penlight - A set of pure Lua libraries focusing on input data handling (such as reading configuration files), functional programming (such as map, reduce, placeholder expressions,etc), and OS path management. Much of the functionality is inspired by the Python standard libraries.
splashes - A collection of splash screens for LÖVE
lume - Lua functions geared towards gamedev
plenary.nvim - plenary: full; complete; entire; absolute; unqualified. All the lua functions I don't want to write twice.
DeathVim - A quick neovim setup.
gabe
LoveCC - WIP Love2D like emulator/engine for computercraft